Collision model is higher than the actual model in Garry's mod.

Okay so I just compiled a model and the collision model is above the actual model so that the bottom half of the model is clipping through the ground.
Here’s a picture:

http://cloud-2.steampowered.com/ugc/903257624994123660/A6373470A3DD8CA5D32A9E677DE83B6BB7A01E3B/

Here’s my qc:


$modelname BIKEZ/SpecializedRoadie.mdl
$cdmaterials Models/BIKEZ/specialized

$scale 3.275


$body mybody "roadref.smd"

$staticprop

$surfaceprop "metal"

$sequence idle "roadidle.smd" loop fps 15

$collisionmodel "roadphys.smd" {
     $Mass 10
   $concave
}

$keyvalues
{
	"Metal.Medium"
	{
		"base"		"Metal.Base"
	}
}

anyone know how i can fix this? Any help would be appreciated. Thanks for reading.

[editline]25th August 2013[/editline]

Ehh, Nevermind, I guess I have to make the reference model in the same space the actual reference model is in. I went to the max. file that the reference model was in and I made a box in the same place and put it into another max file and did everything else to make it a collision model and I fixed it. Thanks for looking anyway.

[editline]25th August 2013[/editline]

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