I have rigged a car. And last problem I got is collision model of it. Whenever I either auto generate or make collision model it just turns collision model by 90 degrees.
It just rotates it all the time. And when I manually turn it by 90 degrees in 3ds max and use at collision model. Then it shows in mdl viewer normally while in game still acts rotated.
[editline]14th February 2011[/editline]
I have applied skin modifier of collision model to main bone same as main car.