Collision model not working as intended.

Hi, I’m currently trying to port the MTL Flatbed from GTA: V. The car itself works and drives like it should. But the collisions are very different from the model I made in blender.

This is how it looks in blender:

And this is how it looks when I’ve compiled it:

Everything works, except for the collision model.

Any help would be much appreciated. :smile:

[editline]7th March 2016[/editline]

Nevermind, I fixed it.