I’m having some weird problems with my model’s collision model. For some reason it spawns absolutely massive and falls really slowly through the air. I made another model at the same time and it came out fine, using basically the same qc files for both of them. The correct model is also the right size, but in Max both models are roughly the same size. GUI Studio MDL gives me this when I compile the wonky model.
WARNING: Bad collision model, check your smoothing groups!!!
WARNING: Truncating model!!!
WARNING: F:/My Skins/bigshoota/bigshoota_phys.smd has bad smoothing groups
Model has 1 convex sub-parts
What does this mean? The collision boxes for both models are just two rectangles each, but for some reason one of them goes weird.
Don’t weld the elements together, just attach them. Then select all the faces and scroll down the editable poly/mesh modifier until you find the smooth groups. Click clear all, then click 1. Click and drag any texture onto the model and export.
It’s weird, the other model i made that works has no mass entry in the qc, but it works fine. I’ve tried compiling this model with mass and no mass, and i still get the same problem, even though i made both models in exactly the same way.
Ive tried using the collision model from the working model, but that gives me the same problem too.