- Namelezz - Idea + Logo
- Overv - Fixing some bugs
V1.4 -fixed offspring being in wrong colony V1.3 - Fixed colony members not wanting to eat melons! - thanks Overv - Added Factions - Different factions will now fight each other -Fixed "Colonies" being added to sv_tags more than once. V1.2a - co_headcrab_cuddlyzombie: zombies spawned by headcrabs won't hate players - Fixed limits on population V1.2 - co_headcrab_tozombie: Killed Citizens turn into zombies (normal + fast) - co_spreadthelove: antlions and headcrabs don't hate eachother V1.1b -Added "colonies" to sv_tags -Added "co_*_hateplayers" convar to make headcrabs/antlions hate players. V1.1a -Fixed (?) Headcrab Eggs and Headcrabs spawning underneath displacments -Changed from os.time() to CurTime() V1.1 -Added Watermelon Plant -Added "co_printevents" convar to stop "Headcrab x died of hunger" -Added more names -Added "co_headcrab_searchrad" - Maximum search distance for food V1. -Initial Release
This started as an addon a long time ago when someone asked me to re-create the colonies mod from GMod9. However I lost interest due to a failure of my Lua skillz.
However recently I decided to get off my ass and finish it, and it was pretty much finished in a few days.
Omg Wut Is dis about?
This Mod lets you create your own little colony of headcrabs (and Antlions! :3). Simply spawn a Headcrab or Antlion egg (Or If you’re a lazy prick, spawn a Headcrab or Antlion) from the Entites tab, and In no time you’ll have your own colony. Of course, don’t forget to feed them or you’ll have a load of corpses lying around - and you don’t want that now do you.
There are several convars you can use to change how the mod behaves/colonies work
co_printevents - if set to 0 it won't print "Headcrab X died of Y" co_spreadthelove - Antlion and headcrab colonies won't hate eachother co_factionmode - if set to 1, each colony member has a faction and will attack other colony members who don't have the same faction co_watermelon_time - the time between each new watermelon (for watermelon plant) co_watermelon_distance - the maximum distance a watermelon can spawn from a plant co_watermelon_max - the maximum number of watermelons
These convars affect Headcrabs, and also work if you use co_antlion_*
co_headcrab_lifetime - the time it takes the headcrab to die. co_headcrab_hunger - the headcrabs hunger goes up by this ammount every second co_headcrab_eggtime - how long it takes a headcrab egg to hatch co_headcrab_maturetime - How long it takes a headcrab to mature co_headcrab_pregtime - time between each egg co_headcrab_max - the maximum ammount of headcrabs before they stop laying eggs co_headcrab_hateplayers - do headcrabs hate players. co_headcrab_tozombie - headcrab kills will turn into zombies. co_headcrab_cuddlyzombie - killed zombies will be friendly
Here are some screenshots for the impatient
This is John
John Likes watermelons
John eats watermelons
John Laid an egg! :o
Q: My Headcrabs/Antlions don’t do anything, they just attack me
Spawn them from the Entities tab, not the NPCs tab.
Q: Why do they just disappear when they die?
Because when “Keep Corpses” is enabled, bad things happen.
I want eet nao!
Don’t forget to tell me about any bugs :c