How do I get a combine door to open correctly? If I put it in like a rotating door, it just opens like a rotating door, and not like a combine door should. Is there a certain setting in Hammer I need to put in or is there another model I need to use? Help would be appreciated. thanks
Prop_dynamic
And you need to set it to play the open animation when you activate it.
Thanks!
And, how do I set the animation exactly.
Tutorials help very much.
But you can put the combine door as a prop_dynamic and set Its name whatever you want. For this example I’m using the name: door (OH MY GOD)
There, you have the door. Cool huh? Now, place a brush with the trigger texture and make it a trigger_once or whatever.
Now go to Outputs and do the following.
On Trigger
door
SetAnimation
Open
There you go, It’ll open once you touch the trigger. To check for a model animation as well. Double click it, go to the tab “Model” and then you have a list in that arrow of many animations that certain model can do.
Won’t that just repeat the open animation? I think you need to set it to change animation to idle_open nce the open animation has completed.
Now, I always use a func_button, and normally two dynamic props.
- Prop 1 is the button model, with a nodraw texture infront of it.
- Prop 2 is the door model, with nothing infront of it.
- I make func_button (nodrawed) with this:
OnPress
buttonmodelname
SetAnimation
Animationnamehere ( You can find the list of animations in the prop_dynamic, on one of the tabs. )
That animates it
once
.
Onpress
Doormodelname
SetAnimation
Animationnamehere
In the prop_dynamic’s settings there should be a default animation, which is the default animation. Make sure you put that in before compiling your map. Hope I helped.
[editline]03:59PM[/editline]
No.
I see.
Have a wrench.
Where is the func_button? A link to a tutorial page would be nice if anyone could find one, because i couldn’t.
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