I didn’t really want to post a new thread for this, but since I guess I have to… I think this section of the forum needs a “Lua: What do you need help with?” forum.
Now to the topic:
When you create and shoot a Combine’s Ball prop it spawns tiny, like maybe twice the width of a bullet. When they are found in-game they are always the same exact size, so I don’t really understand this. How do I create and spawn the Balls of the Combine at the same size as the ones that you’d see in-game while still giving credit to the shooter when it kills something? What commands do I need to send the ball, what variables in the ball I need to change, etc?
But in all seriousness, how do I make the Balls of the Combine bounce like they do normally in Half-Life 2? My terminology is intended… we shoot people with the Combine’s Balls.
[editline]1st April 2013[/editline]
Thanks. Now I just need to make it actually die… it won’t stop bouncing!!!
Ohh… Okay, thank you! You are all so helpful
The only problem with :SetSaveValue(‘m_nMaxBounces’,7) is that it doesn’t actually make the ball explode.
Well… I guess the timer works, even better would be a table of values to kill the balls in think, better timing. I have one last question, what is the name of the charging sound the AR2 emits BEFORE it shoots its balls out?