Command or script that changes playermodel?

Like, say you wanted to change your playermodel to a melon. You could use a console command (setplayermodel or something along those lines) to change your playermodel to said melon. Is this possible, or has it already been made and I’m just an idiot?

The melon was hypothetical, I meant any prop.

concommand.Add(“SetPropModel”, function(ply, cmd, args)
if args[1] then

Goes in “garrysmod/lua/autorun/server”
example: “SetPropModel models/player/gman_high.mdl”

Note, This would problably not work very well if its a prop.

If you’re trying to do this in single player, you could just type lua_run player.GetAll()[1]:SetModel( “ModelPath” ) in the console.

Yeah, I’m doing it in singleplayer. Thank you for your help.

No problem. Happy to be of use. If you need more help, you can add me.