In the most recent patch, resource and gameplay balanced has changed so that accumulation of materials is slow, and burns your calories faster. The end result has made for, I think, I thoroughly unenjoyable experience.
In simple terms, you could have previously described it as:
- Gather primarily wood to create the structure you want, continue to gather wood as well as other resources to keep you supplied. As you progress you’ll have more time to explore and shoot people in the face.
…which has become:
- Primarily hunt for food while gathering wood to create a structure, ensuring you don’t run out while engaged in other resource gathering (where you burn more calories using the axe due to the activity). As you progress, continue to hunt as your primary activity whilst gathering other materials.
What exacerbates this is that to get the most out of the food, you should cook it, and setting up a fire every day whilst in the middle of nowhere is a hoot, but gets boring, especially in such a game where you’ll probably get shot, and have the whole problem of finding food again. With the latest changes, this has become about staying fed, I think this needs to be eased back a bit. Unless the expending of calories due to activity is a mechanic to stop mouse-click automation, I would suggest getting rid of it - it really does discourage doing anything.