Community Speaks: Ideas to Make Rust a Better Game

***THESE ARE ALL FEATURES FOR WHEN IT IS APPROPRIATE TO ADD THEM.


I. Game Mechanics
-Your hot bar no longer acts as inventory spaces but just as quick access to items
-Armor and tools (hatchet and pickaxe) now have a durability meter that slowly is depleted to the point where the item breaks (maybe rust can develop on them!).
-Gathering wood from trees is a longer process but pays off much more: First you must cut the tree down. Then you must cut up the fallen trunk into smaller sections. Once you have cut the trunk the logs can be collected. Branches can also be collected as well.
-Small trees can be cut down while larger ones require an axe to be cut down
-Trees that have been cut down remain as a stump and will eventually grow back again.
-Firearms now can punch holes through structures and can break boards apart
-Hatchets are less effective on rock and pickaxes are less effective when gathering wood
-Although walls, barricades and doors can only severely damaged not completely destroyed and can be repaired.
-Materials can only hold a certain amount of weight making it only possible to build massive forts with the weight being distributed among metal
-Items fill up your inventory based on their size. For example, logs would take up to slots while paper would only take up one.
-Also, as stack size increases so will the amount of space that is taken up in your inventory.
-You go through an animation quickly for construction showing you place each part of the building down very quickly (around 25 seconds for a wall), this prevents something from dropping a building around you

II. Your Survivor:
-Character Customization allows you to change facial features and skin color along with gender and the list goes on.
-You start with only 12 inventory slots
-You start with a torch rather than a flare
-Your survivor can wear several different styles of tribal face paint or none at all if you choose (might help with clans)
-If not equipped with fur clothing during the winter after a certain amount of time your character will begin to freeze and you will not regenerate health
-Ability to go prone
-You now need to drink in order to fill a thirst meter
-Your items appear on your survivor. When you craft a backpack it will show up. When you craft a bigger on that will show up. Any weapons equipped will show up on your model making it appear whether you or an enemy is a threat

**III. Crafting: **
-The items you can initially craft is very limited. You will gain the ability to craft more items as you create the tools necessary. Each tools is linked with more items and certain items require multiple tools to craft
-Tools include: Hammer, screwdriver, saw, etc.
-You can now craft signs which can be attached to structures or stand alone
-Mines and bear traps (will kill animals and damage players) can now be crafted -A backpack can now be crafted in order to gain more inventory space. Your backpack can be upgraded to increase your inventory as well.
-Guns and ammunition are much harder to craft but also come with more power: By using the furnace you create individual parts of a weapon. Such as the stock or barrel, you then have to refine these parts and polish them using certain tools. Then you can assemble the weapon into the final product.
-The more complex and powerful the weapon, the more parts that are needed
-Walls damaged by gunfire can be repaired
-Canteens can be crafted and filled with water
-Gates can now be crafted and function very similarly to doors except are much larger allowing horses to pass through (horses are mentioned later)
-Saddles can now be crafted (purpose is self-explanatory)
-You can now combine leather and kelvar armor to make heavy armor (similar appearance to the bomb-suits used today: http://www.wainwright.army.mil/65eod...20suit%202.JPG ) which will absorb much more damage but makes you move much slower
-Ghillie suits can now be crafted aiding you in hunting and making it harder for players to see you (takes up your armor slot and offers barely any protection)
-A new building material you can craft is sulfur concrete, this material is much stronger than wood but is also much stronger

**IV. Weapons and Combat
**-Guns now can jam causing the player to go through an animation, which will in turn un-jam the weapon (this can only happen when reloading so you wont die because your gun jammed in the middle of a fire fight)
-There is now a peek mechanic allowing players to fire at an angle from behind cover
-A spear can now be crafted (good for hunting and very cost-effective)
-A crossbow can now be crafted (a more modern style without the scope: http://www.crossbownation.com/forum/...831c90f733.jpg). The resources required for the crossbow is similar to gun construction. It has more accuracy and damage than the bow but with a longer reload time, although they both use the same ammunition.
-A makeshift riot shield can now be crafted used only as a form of defense (though you can shield bash)
-Guns deal much more damage
-Weapons are classified as primary or secondary weapons
-You have primary and secondary weapon slots, making it so you cannot be a one man army with twenty guns at your disposal and if you want to switch to another gun you have to sit though a timer (similar to the crafting timer)

**V. Hunting wildlife and enemies: **
-If the animal is killed by the bow and arrow or the spear more items will be skinned and collected due to the cleanness of the kill
-Horses can now be found although they are fairly rare and need to be broken (tamed) and have a saddle equipped in order to be ridden
-Horses can be tied to a structure or tree and can be fed in order to regain health
-Maniacs (instead of zombies) can be found throughout the world and will aggressively attack you with anything from their fists to a hammer to a pickaxe and will constantly twitch, mumble and talk to themselves due to their insanity
-A hunting knife can be crafted that allows you to skin faster (similar tool to the pickaxe or the hatchet) and also allowing you to collect fur which is used to make fur clothing

**VI. The Game World **
-Berry bushed are a new source of food
-Rocks now spawn mostly on the sides of mountains and in caves and rather than the whole formation disappearing after only the ore from the rock will disappear
-The visible ore will regenerate like the boulders do now
-Seasons are now added (winter, summer, spring, fall) all with different weather patterns (snow increase in the winter, rain increase in the spring)
-Resources to craft ammunition are much more scarce so players need to be more conservative when it comes to firing off rounds
-Binoculars can now be found only as loot, when you use them and pan over a player their name shows up
-There is no more weapon attachments throughout the world
-Dynamic events now occur throughout the map such as: A military group passing through the area providing new weapons vehicles and supplies, friendly AI survivors to trade with, a helicopter crash with supplies at the crash site and even opportunities to hunt down a bounty (could be a player or AI)

**Agree or disagree and leave some feedback. I will constantly change the list by either adding your ideas or by taking out ones that don’t quite fit. Thanks.

Also credit to jonnymad some of these ideas were his and I would like to give him credit for his contributions to this thread.
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