THESE ARE ALL FEATURES FOR WHEN IT IS APPROPRIATE TO ADD THEM.
This is a thread I will be managing weekly. It is for suggestions to the game so if you would like to add or remove something from the list feel free to comment. If people agree then it will happen and you will receive credit. I will update the list on Saturdays based on any response. Here is week one’s list:
Before you get to the thread, I will be adding a poll to discuss a potentially controversial game mechanic that could be added, this week: Rust’s Feel
I. Game Mechanics
-Your hot bar no longer acts as inventory space, only as quick access to items
-To gather wood from trees you much first cut the tree down. Then you must cut up the fallen trunk into 3 sections. Once you have cut the trunk the logs can be collected. Branches will also be collected
-Small trees can be torn down immediately (which you can gather branches from), larger ones require an axe
-Trees that have been cut down remain as a stump and will eventually grow back again.
-Guns and heavy weapons (axes and sledgehammers) can damage and leave holes in structures, which can be repaired
-Hatchets are less effective on rock and pickaxes are less effective when gathering wood
-Each building material has a height limit. Wood has the lowest, then stone, then metal.
-Items fill up your inventory based on their size. For example, logs would take up two slots while paper would only take up one.
-Also, as stack size increases so will the amount of space that is taken up in your inventory.
-Un-canned and unpreserved food can eventually rotten unless kept in an icebox. Eating rotten food does fill up your hunger bar, but it deals damage.
-Things like hunger, thirst, comfort, health, etc. all have a symbol that will disappear and reappear depending on it’s state. The less cluttered the screen the more immersive the experience.
-Hot bar becomes more transparent and the background more visible
-Chat is no longer accessible right away; you need to gain access to a HAM radio that are common in supply drops
II. Your Survivor:
-Character Customization allows you to change facial features, skin color along with gender, the list goes on.
-You spawn with damaged clothing that offers very low protection
-You start with only 12 inventory slots
-In the armor tab a bag slot is added
-A primary and secondary weapon slot is added to your inventory
-Your survivor can wear several different styles of war paint or none at all if you choose (might help with clans)
-If not equipped with fur clothing during the winter after a certain amount of time your character will begin to freeze and you will not regenerate health
-Ability to go prone
-A thirst meter is added
-When you equip a backpack it will show up. Any weapons equipped will show up on your model making it clear whether you or an enemy is a threat.
-Nameplates are removed
-When eating or healing you go through an animation
-Full-body awareness is added
-When jumping your survivor can grab onto ledges
-A skill system is added, there are 10 categories (ex. Gunman, crafter, cook, etc.) You progress through the ten bars in each by doing the action. Every time you die you lose a bar in each category.
-You cans steal from player’s inventories without killing them, although a sound is made when stealing
**III. Crafting: **
-You can now craft signs which can be attached to structures or stand
-Mines and bear traps (will kill animals and damage players) can now be crafted
-Your bag can be upgraded three times, from small to medium, then to large
-The more complex the gun, the more parts that are needed
-Canteens can be crafted and filled with water
-Saddles can now be crafted
-Ghillie suits can now be crafted aiding you in hunting (same stats as cloth armor)
-Storage boxes can be equipped with traps, for example explosives can be attached so when it is opened the bomb goes off potentially killing the invader but also putting your items at risk
-Iceboxes can be crafted (made from metal, ice which is found during the winter, wood and grass)
-Safes can be crafted, same strength as a metal door
-You can craft a sledgehammer (used to destroy structures but uses up a lot of calories)
-You can now craft a canoe (can fit two players) along with fishing gear (fishing rod, lures, cages, etc.)
-C4 is replaced with scrap metal bombs
-Kevlar is replaced with scrap metal armor
-Wooden tipis can now be crafted out of branches (intended as a temporary shelter)
-You can now craft a makeshift windmill, lights, ovens and shock traps
-These require a battery (loot item or found in supply drops)
-Stone is added as a building material
-You can craft boards, which can be nailed to doors/windows as a form of defense
-Window shutters are added
-Ladders can now be crafted
- When placing an object (such as a barricade or foundation) it goes through a construction timer, there are 3 intervals of this timer which will be visually represented
-When an object is being constructed you move slowly and cannot venture away from the build site
-Log piles are removed as a wood source
V. Weapons and Combat
*A new system to create makeshift guns is added: *
-To assemble a gun you have to craft all the parts such as: barrel, attachment, sights, firing method, stock, etc.
-Two different types of weapons can be made: primary and secondary
-There is now a cover system allowing you to move while in cover and fire off rounds without exposing much of yourself
Melee combat becomes more skill-based as there are new additions that skill players will use and use well such as:
-Side steps that are essentially dodges to avoid incoming attacks
- Overhand and quick attacks, overhand attacks will be slower but deal much more damage although you expose yourself in the process
-You can now kick your enemies, which will essentially push them back and stun your enemies (if you have a gun equipped this is replaces by a gun bash)
-Melee weapons can also be thrown (can be retrieved as well)
-A spear can now be crafted (good for hunting and very cost-effective)
-A makeshift riot shield can now be crafted used only as a form of defense (though you can shield bash).
-You have primary and secondary weapon slots, making it so you cannot be a one man army with twenty guns at your disposal and if you want to switch to another gun you have to go through a short timer
-Modern weapons are removed as craft-able items
-Axes can be crafted, can be used in combat and to cut down trees
**VI. Hunting wildlife and enemies: **
-If the animal is killed by the bow and arrow or the spear more items will be skinned and collected due to the cleanness of the kill
-Animals become more vigilante, they will often stop to feed or drink, and players will have to sneak up behind them in order to not alert them
-Horses can now be found, they are fairly rare and need to be broken (tamed) and have a saddle equipped in order to be ridden
-Horses can be tied to a structure or tree and can be fed in order to regain health
-Birds can now be found, they react to your movements and fly off in reaction to gunfire
-Fur can be gathered from certain animals, this can be combined with cloth armor to make fur clothing, provides protection during winter
-A hunting knife can be crafted that allows you to skin faster (similar tool to the pickaxe or the hatchet) and also allowing you to collect fur which is used to make fur clothing
-Animals drop more items such as bones, teeth, and fur
-You can now go fishing in the waters surrounding the island, although if you go to far out, the larger waves will rip your boat apart
-Animals interact with each other, if a bear is chasing you wolves will stay away, wolves can be found hunting pigs, and bears can be found fighting each other over territory
**VII. The Game World **
-Berry bushes are a new source of food
-Damaged cars can now be plundered for parts that can be repurposed or simply scrap metal can be smelted and used
-Rivers and ponds are present throughout the map
-Rocks (metal and sulfur ore) can be found in caves and the sides of mountains and rock formations
-Rather than the whole boulder disappearing after it has be gathered from only the ore from the rock will disappear
-The visible ore will regenerate like the boulders do now
-Seasons are now added (winter, summer, spring, fall) all with different weather patterns (snow increase in the winter, rain increase in the spring)
-Each season is a week and is month is a year
-Binoculars can now be found only as loot, when you use them and pan over a player their name shows up
-Beaches are added
-Supply drops include: medicine/healing supplies, canned food, seeds for planting, modern devices, and survival supplies.
-Forests become more dense with more plant life
Agree or disagree and leave some feedback. I will constantly change the list by either adding your ideas or by taking out ones that don’t quite fit. You will receive credit for your contributions. Thanks.
Credit: Daniel Munoz, jonnymad