How should i approach a 2D compass that points to the players spawnpoint? I’m planning having a black circle with a red arrow inside it pointing to spawn somehow. I was thinking of making a draw.DrawCircle and for the arrow a surface.DrawPoly. But now how would i go about making it actually point to the spawn? It has to rotate around the center of the DrawCircle. I’m not that great at circles in math so i would really love some pointers.