Compilation fails..

There are no errors on a map (ALt + P), but when i compile it, it actually doesn’t compile my map… Heres the compilation code:


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\kamilczak020\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\kamilczak020\half-life 2 episode two\ep2" "C:\Users\Kamilczak\Desktop\Mapy Gmod\five worlds.vmf"

Valve Software - vbsp.exe (Jul  7 2010)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\kamilczak020\half-life 2 episode two\ep2\materials
Loading C:\Users\Kamilczak\Desktop\Mapy Gmod\five worlds.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\kamilczak020\half-life 2 episode two\ep2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity light_environment (-2369.90 862.75 1655.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 6144.0 840.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 5632.0 840.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4534.9 5120.0 328.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5046.9 5120.0 328.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 5120.0 1688.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 6144.0 840.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 5120.0 328.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 5120.0 1688.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_08*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_08*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Warning: overflowed 56 displacement corner-neighbor lists.Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Displacement 75 has bad geometry near -6144.00 3328.00 712.64
Can't compile displacement physics, exiting.  Texture is NATURE/RED_GRASS


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\kamilczak020\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\kamilczak020\half-life 2 episode two\ep2" "C:\Users\Kamilczak\Desktop\Mapy Gmod\five worlds"

Valve Software - vvis.exe (Jul  7 2010)
2 threads
reading c:\users\kamilczak\desktop\mapy gmod\five worlds.bsp
reading c:\users\kamilczak\desktop\mapy gmod\five worlds.prt
LoadPortals: couldn't read c:\users\kamilczak\desktop\mapy gmod\five worlds.prt


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\kamilczak020\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters:  -game "c:\program files (x86)\steam\steamapps\kamilczak020\half-life 2 episode two\ep2" "C:\Users\Kamilczak\Desktop\Mapy Gmod\five worlds"

Valve Software - vrad.exe SSE (Jul  7 2010)

      Valve Radiosity Simulator     
2 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\users\kamilczak\desktop\mapy gmod\five worlds.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (3.21 seconds)
1849 faces
3917803 square feet [564163648.00 square inches]
96 Displacements
3297735 Square Feet [474873856.00 Square Inches]
sun extent from map=0.000000
14 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (12)
Build Patch/Sample Hash Table(s).....Done<0.0966 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (29)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   6/1024          288/49152    ( 0.6%) 
brushes                101/8192         1212/98304    ( 1.2%) 
brushsides             916/65536        7328/524288   ( 1.4%) 
planes                1716/65536       34320/1310720  ( 2.6%) 
vertexes              2450/65536       29400/786432   ( 3.7%) 
nodes                 1639/65536       52448/2097152  ( 2.5%) 
texinfos               156/12288       11232/884736   ( 1.3%) 
texdata                 17/2048          544/65536    ( 0.8%) 
dispinfos               96/0           16896/0        ( 0.0%) 
disp_verts           27744/0          554880/0        ( 0.0%) 
disp_tris            49152/0           98304/0        ( 0.0%) 
disp_lmsamples      609920/0          609920/0        ( 0.0%) 
faces                 1849/65536      103544/3670016  ( 2.8%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              508/65536       28448/3670016  ( 0.8%) 
leaves                1646/65536       52672/2097152  ( 2.5%) 
leaffaces             1849/65536        3698/131072   ( 2.8%) 
leafbrushes            850/65536        1700/131072   ( 1.3%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges            10463/512000      41852/2048000  ( 2.0%) 
edges                 5540/256000      22160/1024000  ( 2.2%) 
LDR worldlights         14/8192         1232/720896   ( 0.2%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             56/32768         560/327680   ( 0.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           762/65536        1524/131072   ( 1.2%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1647764/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]       15857/393216   ( 4.0%) 
LDR ambient table     1646/65536        6584/262144   ( 2.5%) 
HDR ambient table     1646/65536        6584/262144   ( 2.5%) 
LDR leaf ambient      7244/65536      202832/1835008  (11.1%) 
HDR leaf ambient      1646/65536       46088/1835008  ( 2.5%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/404      ( 0.2%) 
pakfile               [variable]      174079/0        ( 0.0%) 
physics               [variable]       41555/4194304  ( 1.0%) 
physics terrain       [variable]       12472/1048576  ( 1.2%) 

Level flags = 0

Total triangle count: 4688
Writing c:\users\kamilczak\desktop\mapy gmod\five worlds.bsp

48 seconds elapsed

** Executing…
** Command: Copy File
** Parameters: “C:\Users\Kamilczak\Desktop\Mapy Gmod\five worlds.bsp” “c:\program files (x86)\steam\steamapps\kamilczak020\half-life 2 episode two\ep2\maps\five worlds.bsp”

Your map has a leak.

You can also use this in the future, it tells you what’s wrong and needs to be fixed. Simply post the compile log in the “Search Errors” textbox.

Also, yeah, you have a leak:

**** leaked ****

Posting small questions or problems like this in this thread (http://www.facepunch.com/showthread.php?t=602394)
helps to keep the main page clear of unneeded threads. Please use that thread next time.