Compilation freezing on vrad - 9...

Few days ago I’ve editted a map for friend, I’ve tested it in fast mode and such, but now when it’s time to compile it in final mode, it freezes at “9…” in vrad phase.
There are no errors in the console, so it should be just fine.

I don’t know if it might’ve caused it, but is it possible that StaticPropLighting makes it freeze ?

I think it’s derping out when calculating ambient. try chopping up your larger brushes.

Crashes typically happen when you have too many luxels (is that the term for the individual boxes that make up the lightmap?) on a single brush.

I didn’t add any large brushes to the map and it compiled before I started editting it just fine, all I added were some secret rooms and a small arena