I use Maya 2009 Unlimited…
I’ve never compiled to source before but using MacDGuys help and Januus’s tutorial I’ve managed to get quite far, Here’s what they said:
***It’s a little tricky on the first try.
Go to Window > Settings/Preferences > Plug-in Manager. Find “OBJExport.mll” and tick “Loaded” and “Auto load”. This is to allow exporting to OBJ format. You will not have to do this again if you ticked “Auto load”.
Make sure your model is combined, you’ve frozen transformations, the pivot is centered and your history is cleared. (Mesh > Combine, Modify > Freeze Transformations, Modify > Center Pivot, Edit > Delete All By Type > History)
Snapshot your UV. IMPORTANT: The name of your UV HAS to be the name of your model.
Triangulate your model. Go to Mesh > Triangulate. This is to insure your mesh will not become broken when exporting.
Export to OBJ. Go to File > Export All… > Select OBJ from the drop down menu. Make sure you create a folder on your desktop and place this into that newly created folder. The name of the folder does not matter.
Use http://blog.gneu.org/software-releas...smd-converter/. This wonderful program will take the OBJ and convert it into an SMD. All you have to do is drag the OBJ into the EXE and it’ll make an SMD for you.
Follow this tutorial to compile the model - http://www.jaanus.cc/flash/tutorial.html.
Good luck! ***
Okay, now my problem is that i get a error, i get the feeling it’s something really simple i’ve done wrong in the .qc file but i don’t know what, can someone help!?
Help ASAP please, I’ll be sitting here pressing F5 for another hour until someone replies! Thanks!
Come on… Someone must know how to fix this error!