Compile Error.

Running command: cd “j:\games\steam\steamapps\common\left 4 dead 2\bin”

Running command: “j:\games\steam\steamapps\common\left 4 dead 2\bin\vbsp.exe” -g
ame “j:\games\steam\steamapps\common\left 4 dead 2\left4dead2” “J:\Games\Steam\s
teamapps\common\left 4 dead 2\sdk_content\mapsrc estmap”

Valve Software - vbsp.exe (Nov 10 2009)
2 threads
materialPath: j:\games\steam\steamapps\common\left 4 dead 2\left4dead2\materials

Loading J:\Games\Steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc estmap
Brush 112: FloatPlane: bad normal
Side 1

Finished. Press a key to close.

Dunno what it means, but I guess I have a bad brush or something to do with nodraw.

Brush 112 is mangled.

Press Ctrl + Shift + G and type 112 and delete the brush, remaking it if necessary.

Fixed, thanks. By the way, what’s the best way to make a triangulate bush?

Make a block and either use the clipping tool to clip diagonally, or do vertex manipulation and merge one of the 4 sets of verticies with another and clicking YES when hammer asks if you want to merge them. If you don’t get a dialog when merging them or click NO, delete the brush or undo the action or you’ll have compile problems.