Compile map -BUG- ?

Hello, i have a problem with Hl2:ep2 2007 in SDK, i tell you about that: In my map i have 3-4 props, for exemple a button a crate and others, but when I compile the map, the props dissapea, they don’t work ?

You are probably using prop_static on props that can’t work as statics. When in the props browser, click the info tab. Ensure the prop class is set to whatever is checked. So if it says it can only be a static, ensure it is a static.

unless you’re using prop_physics_override, however that’s a different style altogether

No, I using a prop_physics

Some props cannot be a prop_physics. Best thing to do in situations like this is to post the compile log.

Ok, then i post here soon. But I have a new problem : I have no weapons when I respawn in my map. I put 5 weapons in the place where I respawn but there’s that one weapons work on five

Add an item_suit as well to allow weapon switching.

This. Also Give compile log first.

Ok i give it now ! But, why the Hammer Hl2:ep2 2009 doesn’t work? the grid not appear.

Because half-life2:episode 2 uses the 2007 engine.

ep2 uses the 2007 engine

lmao I am late

AKA reset your game configurations.

How can I reset them ?

On the source sdk screen, double click the “reset game configs” button

** Executing…
** Command: “c:\program files\steam\steamapps\farmgw2\sourcesdk\bin\source2007\bin\vbsp.exe”
** Parameters: -game “c:\program files\steam\steamapps\farmgw2\half-life 2 episode two\ep2” “C:\Program Files\Steam\SteamApps\farmgw2\half-life 2 episode two\ep2\maps\Test123”

Valve Software - vbsp.exe (May 19 2009)
1 threads
materialPath: c:\program files\steam\steamapps\farmgw2\half-life 2 episode two\ep2\materials
Loading C:\Program Files\Steam\SteamApps\farmgw2\half-life 2 episode two\ep2\maps\Test123.vmf
fixing up env_cubemap materials on brush sides…
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (0)
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (0)
Processing areas…done (0)
Building Faces…done (0)
FixTjuncs…
PruneNodes…
WriteBSP…
done (0)
writing C:\Program Files\Steam\SteamApps\farmgw2\half-life 2 episode two\ep2\maps\Test123.prt…Building visibility clusters…
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors…
Finding lightmap sample positions…
Displacement Alpha : 0…1…2…3…4…5…6…7…8…9…10
Building Physics collision data…
done (0) (13247 bytes)
Placing detail props : 0…1…2…3…4…5…6…7…8…9…10
Compacting texture/material tables…
Reduced 38 texinfos to 18
Reduced 9 texdatas to 9 (197 bytes to 197)
Writing C:\Program Files\Steam\SteamApps\farmgw2\half-life 2 episode two\ep2\maps\Test123.bsp
1 second elapsed

** Executing…
** Command: “c:\program files\steam\steamapps\farmgw2\sourcesdk\bin\source2007\bin\vvis.exe”
** Parameters: -game “c:\program files\steam\steamapps\farmgw2\half-life 2 episode two\ep2” “C:\Program Files\Steam\SteamApps\farmgw2\half-life 2 episode two\ep2\maps\Test123”

Valve Software - vvis.exe (May 19 2009)
1 threads
reading c:\program files\steam\steamapps\farmgw2\half-life 2 episode two\ep2\maps\Test123.bsp
reading c:\program files\steam\steamapps\farmgw2\half-life 2 episode two\ep2\maps\Test123.prt
33 portalclusters
76 numportals
BasePortalVis: 0…1…2…3…4…5…6…7…8…9…10 (0)
PortalFlow: 0…1…2…3…4…5…6…7…8…9…10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 791
Average clusters visible: 23
Building PAS…
Average clusters audible: 33
visdatasize:613 compressed from 528
writing c:\program files\steam\steamapps\farmgw2\half-life 2 episode two\ep2\maps\Test123.bsp
0 seconds elapsed

** Executing…
** Command: “c:\program files\steam\steamapps\farmgw2\sourcesdk\bin\source2007\bin\vrad.exe”
** Parameters: -game “c:\program files\steam\steamapps\farmgw2\half-life 2 episode two\ep2” “C:\Program Files\Steam\SteamApps\farmgw2\half-life 2 episode two\ep2\maps\Test123”

Valve Software - vrad.exe SSE (May 19 2009)

  Valve Radiosity Simulator     

1 threads
[Reading texlights from ‘lights.rad’]
[48 texlights parsed from ‘lights.rad’]

Loading c:\program files\steam\steamapps\farmgw2\half-life 2 episode two\ep2\maps\Test123.bsp
Setting up ray-trace acceleration structure… Done (0.03 seconds)
128 faces
22002 square feet [3168384.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
128 patches before subdivision
3198 patches after subdivision
2 direct lights
BuildFacelights: 0…1…2…3…4…5…6…7…8…9…10 (0)
BuildVisLeafs: 0…1…2…3…4…5…6…7…8…9…10 (1)
transfers 312140, max 271
transfer lists: 2.4 megs
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #1 added RGB(13165, 12601, 11122)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #2 added RGB(2488, 2255, 1705)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #3 added RGB(530, 458, 304)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (1)
Bounce #4 added RGB(108, 89, 51)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #5 added RGB(23, 18, 9)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #6 added RGB(5, 4, 2)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #7 added RGB(1, 1, 0)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s)…Done<0.0033 sec>
FinalLightFace: 0…1…2…3…4…5…6…7…8…9…10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0…1…2…3…4…5…6…7…8…9…10 (1)
Writing leaf ambient…done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness


models 4/1024 192/49152 ( 0.4%)
brushes 35/8192 420/98304 ( 0.4%)
brushsides 210/65536 1680/524288 ( 0.3%)
planes 138/65536 2760/1310720 ( 0.2%)
vertexes 228/65536 2736/786432 ( 0.3%)
nodes 111/65536 3552/2097152 ( 0.2%)
texinfos 18/12288 1296/884736 ( 0.1%)
texdata 9/2048 288/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 128/65536 7168/3670016 ( 0.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 81/65536 4536/3670016 ( 0.1%)
leaves 116/65536 3712/2097152 ( 0.2%)
leaffaces 140/65536 280/131072 ( 0.2%)
leafbrushes 60/65536 120/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 944/512000 3776/2048000 ( 0.2%)
edges 582/256000 2328/1024000 ( 0.2%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 12/32768 120/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 168/65536 336/131072 ( 0.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 101288/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 613/16777216 ( 0.0%)
entdata [variable] 5243/393216 ( 1.3%)
LDR ambient table 116/65536 464/262144 ( 0.2%)
HDR ambient table 116/65536 464/262144 ( 0.2%)
LDR leaf ambient 489/65536 13692/1835008 ( 0.7%)
HDR leaf ambient 116/65536 3248/1835008 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/272 ( 0.4%)
pakfile [variable] 105659/0 ( 0.0%)
physics [variable] 13247/4194304 ( 0.3%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 364
Writing c:\program files\steam\steamapps\farmgw2\half-life 2 episode two\ep2\maps\Test123.bsp
4 seconds elapsed

** Executing…
** Command: Copy File
** Parameters: “C:\Program Files\Steam\SteamApps\farmgw2\half-life 2 episode two\ep2\maps\Test123.bsp” “c:\program files\steam\steamapps\farmgw2\half-life 2 episode two\ep2\maps\Test123.bsp”

** Executing…
** Command: c:\program files\steam\steam.exe
** Parameters: -applaunch 420 -game “c:\program files\steam\steamapps\farmgw2\half-life 2 episode two\ep2” +map “Test123”

put it in


 code tags 

Ok sorry, but How can I roll the weapons without the item_suit because in Gmod (I map on Ep2 but it’s for Gmod) there’s no armor (item_suit), can you help me ?

roll the weapons?

How come new mappers can’t speak English properly?

Usually they are 12-14. From what I experienced.