Compile Not Working

I am starting work on my second map, gm_nexus_v2, but when i compile the map i get a version of the map where it looks the same as v1, but all of the entities are moved away. I have no idea what is causing this, but i have an idea. I wanted to make the size of v2 bigger so i moved the entire map over to the side by just highlighting it and dragging. Then i resized the skybox and ect. but when i open it in gmod after compiling, it seems the only things moved were entities, and all of the world geometry has stayed in the same spot. I could tell because all of the lighting is gone except for some that was at the very side of the map, but in hammer it shows that i have moved everything. I am not sure if that is the problem but it could be, and i have no idea how to fix it. If you have any idea of whats happening or how to fix please share it with me.

Screenshots of in hammer and in-game:
Hammer https://imgur.com/a/8WtKq In-Game https://imgur.com/a/8WtKq

Compile log:



** Executing...
** Command: "D:\SteamGames\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "D:\SteamGames\steamapps\common\GarrysMod\garrysmod" -onlyents "C:\Users\greenspleen17\Desktop\Maps\gm_nexus\gm_nexus.vmf"

Valve Software - vbsp.exe (Dec 12 2017)
onlyents = true
8 threads
materialPath: D:\SteamGames\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\greenspleen17\Desktop\Maps\gm_nexus\gm_nexus.vmf
Could not locate 'GameData' key in d:\steamgames\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Static prop models/props_c17/metalladder002.mdl outside the map (3872.00, -5120.00, -240.00)
Static prop models/props_c17/metalladder002.mdl outside the map (3872.00, -5120.00, -112.00)
Static prop models/props_foliage/tree_deciduous_01a.mdl outside the map (5888.00, -5952.00, 21.00)
Static prop models/props_c17/metalladder002.mdl outside the map (3072.00, -9472.00, 2560.00)
Static prop models/props_c17/metalladder002.mdl outside the map (8096.00, -4992.00, -256.00)
Static prop models/props_c17/metalladder002.mdl outside the map (8096.00, -4992.00, -128.00)
Static prop models/props_c17/metalladder002.mdl outside the map (5120.00, -3872.00, -240.00)
Static prop models/props_c17/metalladder002.mdl outside the map (5120.00, -3872.00, -112.00)
0 seconds elapsed

** Executing...
** Command: "D:\SteamGames\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "D:\SteamGames\steamapps\common\GarrysMod\garrysmod" -fast "C:\Users\greenspleen17\Desktop\Maps\gm_nexus\gm_nexus"

Valve Software - vvis.exe (Dec 12 2017)
fastvis = true
8 threads
reading c:\users\greenspleen17\desktop\maps\gm_nexus\gm_nexus.bsp
reading c:\users\greenspleen17\desktop\maps\gm_nexus\gm_nexus.prt
LoadPortals: couldn't read c:\users\greenspleen17\desktop\maps\gm_nexus\gm_nexus.prt


** Executing...
** Command: "D:\SteamGames\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters:  -game "D:\SteamGames\steamapps\common\GarrysMod\garrysmod" -noextra "C:\Users\greenspleen17\Desktop\Maps\gm_nexus\gm_nexus"

Valve Software - vrad.exe SSE (Dec 12 2017)

      Valve Radiosity Simulator     
8 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\greenspleen17\desktop\maps\gm_nexus\gm_nexus.bsp
Setting up ray-trace acceleration structure... Done (0.92 seconds)
19252 faces
1 degenerate faces
27603162 square feet [3974855168.00 square inches]
28 Displacements
7140859 Square Feet [1028283776.00 Square Inches]
19251 patches before subdivision
449807 patches after subdivision
sun extent from map=0.104528
155 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (36)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (117)
transfers 129810899, max 4770
transfer lists: 990.4 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #1 added RGB(1605837, 1422905, 1010560)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(272173, 190565, 122566)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #3 added RGB(50731, 26509, 15645)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #4 added RGB(13671, 5351, 3034)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(3738, 1012, 520)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #6 added RGB(1235, 243, 115)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #7 added RGB(405, 58, 24)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #8 added RGB(146, 16, 6)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #9 added RGB(52, 5, 1)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #10 added RGB(19, 1, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #11 added RGB(7, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #12 added RGB(3, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #13 added RGB(1, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #14 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1677 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (13)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (27)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 276/1024        13248/49152    (27.0%) 
brushes               3313/8192        39756/98304    (40.4%) 
brushsides           23731/65536      189848/524288   (36.2%) 
planes               12500/65536      250000/1310720  (19.1%) 
vertexes             29754/65536      357048/786432   (45.4%) 
nodes                13135/65536      420320/2097152  (20.0%) 
texinfos              2452/12288      176544/884736   (20.0%) 
texdata                214/2048         6848/65536    (10.4%) 
dispinfos               28/0            4928/0        ( 0.0%) 
disp_verts            2268/0           45360/0        ( 0.0%) 
disp_tris             3584/0            7168/0        ( 0.0%) 
disp_lmsamples     1008672/0         1008672/0        ( 0.0%) 
faces                19252/65536     1078112/3670016  (29.4%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             8770/65536      491120/3670016  (13.4%) 
leaves               13412/65536      429184/2097152  (20.5%) 
leaffaces            22296/65536       44592/131072   (34.0%) 
leafbrushes           8916/65536       17832/131072   (13.6%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges           125391/512000     501564/2048000  (24.5%) 
edges                71906/256000     287624/1024000  (28.1%) 
LDR worldlights        155/8192        13640/720896   ( 1.9%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            5/32768          60/393216   ( 0.0%) 
waterstrips           1616/32768       16160/327680   ( 4.9%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         26274/65536       52548/131072   (40.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]    21780232/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]     3111027/16777216 (18.5%) 
entdata               [variable]      291381/393216   (74.1%) 
LDR ambient table    13412/65536       53648/262144   (20.5%) 
HDR ambient table    13412/65536       53648/262144   (20.5%) 
LDR leaf ambient     63301/65536     1772428/1835008  (96.6%) VERY FULL!
HDR leaf ambient     13412/65536      375536/1835008  (20.5%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/4096     ( 0.0%) 
pakfile               [variable]        8293/0        ( 0.0%) 
physics               [variable]     1225058/4194304  (29.2%) 
physics terrain       [variable]        5994/1048576  ( 0.6%) 

Level flags = 0

Total triangle count: 51317
Writing c:\users\greenspleen17\desktop\maps\gm_nexus\gm_nexus.bsp
3 minutes, 20 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Users\greenspleen17\Desktop\Maps\gm_nexus\gm_nexus.bsp" "D:\SteamGames\steamapps\common\GarrysMod\garrysmod\maps\gm_nexus.bsp"


** Executing...
** Command: "D:\SteamGames\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -game "D:\SteamGames\steamapps\common\GarrysMod\garrysmod" +sv_lan 1 +map "gm_nexus" -steam


Take off only entities?

oh, that fixed it. No idea how i missed that…