I need help with Hammer. But first, some back story!
A while ago, I was having trouble with compiling my map. It would take about 5 days to compile. Not very good for testing. So I figured out that if I set VVIS to run on fast mode, it would only take about 5 minutes. But in-game the map would crash a lot, mostly when looking at the whole map in no-clip.
A couple months later, and I feel that I am done with the map. So I want to stop the crashes by doing one last compile running VVIS on normal. It’s been over a week now and the last two lines of the compile are:
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (338) PortalFlow: 0...1...2...3.
It has looked like that for 6 days. (That’s part of the VVIS process.) If it were to continue in this pattern, it will be several CENTURIES before it’s done.
And yes I know that complicated geometry causes long compile times, but my map really requires complicated geometry.
So what I’m wondering is, how could I speed up this compile or reduce vis cluster crashes or whatever?