So in 3DS Max, I created and exported a small animation on a L4D2 Car model and exported it to a sequence .smd.
I then compiled an unchanged “regular” car model so I could slap the animations of the sequence .smd onto this car model.
Everything’s working fine up to this point, where I enter in
into the untouched’s car’s QC file. I enter in this in the QC for the sequence smd:
$sequence thrown “car_thrown” 30.00 FPS
And compile both. However the regular model has the animation “thrown” in it’s list but when I click on it, nothing happens.
What have I done wrong?
Any help would be appreciated.