Compiler freezes up when I try compiling a model

Ok so I recently ported something, so I ran my compiling program and loaded my QC but it keeps locking up when I hit the compile button. It was working perfectly last night

http://filesmelt.com/dl/Compile.jpg

The image isn’t working for me.

Gah, stupid Filesmelt

http://uppix.net/6/9/f/c46c7235d2451b7f69ea670cb65c0.jpg

How many Tris model has?

Like how many polys?

http://uppix.net/7/5/b/a039d68941504bd87a985bf81fcda.jpg

Ave you tried compiling using the OB engine option?

Just tried it, didn’t work

Have you tried waiting for it? My compiler locks up sometimes and if I leave it for a bit it works.

I did wait a little for it and nothing but maybe if I leave it a little longer

Can we see the .qc as well?

And is Steam open?

Yes Steam is running


$cd "C:\Program Files (x86)\Autodesk\3dsMax8\meshes\Puppet"
$modelname "Fallout 3/Puppet.mdl"
$model "studio" "Puppet.smd"
$texturegroup skinfamilies
{
	{ "vaultboyPuppetV77_C"  }
	{ "vaultboyPuppetV77_D" }
	{ "vaultboyPuppetV77" }
}
$cdmaterials "models\Jason278\Fallout 3\"
$hboxset "default"
// Model uses material "vaultboyPuppetV77_C.vmt"
// Model uses material "vaultboyPuppetV77_D.vmt"
// Model uses material "vaultboyPuppetV77.vmt"
$surfaceprop "plastic"
$keyvalues  { prop_data { "base" "metal.Small"  } } 
$sequence idle "puppet.smd" fps 1.00
$collisionmodel "puppet.smd" {
	$concave
	$mass 0.2
	$inertia 1.00
	$damping 0.00
	$rotdamping 0.00
}


$cd "C:\Program Files (x86)\Autodesk\3dsMax8\meshes\Puppet"
$modelname "Fallout3/Puppet.mdl"
$model "Puppet" "Puppet.smd"
$texturegroup skinfamilies
{
	{ "vaultboyPuppetV77_C"  }
	{ "vaultboyPuppetV77_D" }
	{ "vaultboyPuppetV77" }
}
$cdmaterials "models\Jason278\Fallout3\"
$hboxset "default"
$surfaceprop "plastic"
$sequence idle "puppet.smd" fps 1.00
$collisionmodel "puppet.smd" {
	$mass 0.2
	$inertia 1.00
	$damping 0.00
	$rotdamping 0.00
}

Try that.

Still doesn’t respond

Tried compiling with the SDK open?

Didn’t work ether

Tried restarting Steam and then, if it doesn’t work, your computer?

Yup, must be my comp

I tried closing a picture I opened and that froze too

Why does your sequence and reference/ragdoll have the same smd name?