Compiling Error : Windows cannot find specified file

Hey FP I’m trying to compile this small map, I double checked the make sure no brushes were messed up, outside the skybox, or any water brushes were clipping anything else.
I keep getting this message box telling me:

Windows cannot find the specified file

And then it gives me the option to continue or not.

I’m a little confused, I haven’t done any mapping in a while.

Here’s the compile log.


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\ultradethcruzer\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\ultradethcruzer\half-life 2 episode two\ep2" "C:\Program Files (x86)\Steam\steamapps\ultradethcruzer\sourcesdk_content\sdk\maps\park"

Valve Software - vbsp.exe (May 19 2009)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\ultradethcruzer\half-life 2 episode two\ep2\materials
Loading C:\Program Files (x86)\Steam\steamapps\ultradethcruzer\sourcesdk_content\sdk\maps\park.vmf
Patching WVT material: maps/park/stone/blendplast_stone01_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity light_environment (1569.21 -791.41 3015.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_06*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_06*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Displacement 2 has bad geometry near 1024.00 -280.00 102.44
Can't compile displacement physics, exiting.  Texture is NATURE/BLENDCLIFFGRASS001A


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\ultradethcruzer\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\ultradethcruzer\half-life 2 episode two\ep2" "C:\Program Files (x86)\Steam\steamapps\ultradethcruzer\sourcesdk_content\sdk\maps\park"

Valve Software - vvis.exe (May 19 2009)
4 threads
reading c:\program files (x86)\steam\steamapps\ultradethcruzer\sourcesdk_content\sdk\maps\park.bsp
Error opening c:\program files (x86)\steam\steamapps\ultradethcruzer\sourcesdk_content\sdk\maps\park.bsp

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\ultradethcruzer\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters:  -game "c:\program files (x86)\steam\steamapps\ultradethcruzer\half-life 2 episode two\ep2" "C:\Program Files (x86)\Steam\steamapps\ultradethcruzer\sourcesdk_content\sdk\maps\park"

Valve Software - vrad.exe SSE (May 19 2009)

      Valve Radiosity Simulator     
4 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\ultradethcruzer\sourcesdk_content\sdk\maps\park.bsp
Error opening c:\program files (x86)\steam\steamapps\ultradethcruzer\sourcesdk_content\sdk\maps\park.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\ultradethcruzer\sourcesdk_content\sdk\maps\park.bsp" "c:\program files (x86)\steam\steamapps\ultradethcruzer\half-life 2 episode two\ep2\maps\park.bsp"

The command failed. Windows reported the error:
  "The system cannot find the file specified."



Displacement 2 has bad geometry near 1024.00 -280.00 102.44
Can't compile displacement physics, exiting.  Texture is NATURE/BLENDCLIFFGRASS001A


Windows cannot find the .bsp, because one isn’t being created. VBsp stops because of the error I quoted above.

Basically you’ve got a malformed displacement, going to those co-ords, deleting and remaking should hopefully fix this.

Delete the displacement geography and remake it?
I’ll give it a try.

Also


**** leaked ****
Entity light_environment (1569.21 -791.41 3015.00) leaked!


Hey it worked!
Thanks!

I hope you fixed that leak.