Compiling Error

Hello Guys ! Ive been experiencing some errors on my map , I already tryed to use interlopers error checker , But no solution from there .

** Executing…
** Command: “C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vbsp.exe”
** Parameters: -game “C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike” “C:\Users\Tiago\Downloads\Documents\City 4\rp_city4_a20.vmf”

Valve Software - vbsp.exe (Aug 30 2013)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
Loading C:\Users\Tiago\Downloads\Documents\City 4\rp_city4_a20.vmf
ConVarRef mat_reduceparticles doesn’t point to an existing ConVar
Can’t find surfaceprop stone for material STONE/INFTRIMA, using default
Can’t find surfaceprop stone for material STONE/INFWLLC, using default
Could not locate ‘GameData’ key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/rp_city4_a20/de_chateau/groundd_blend_wvt_patch
Patching WVT material: maps/rp_city4_a20/nature/red_grass_thin_wvt_patch
Patching WVT material: maps/rp_city4_a20/nature/canal_reeds_wvt_patch
Patching WVT material: maps/rp_city4_a20/nature/blenddirtmud003a_wvt_patch
fixing up env_cubemap materials on brush sides…
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring…
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring…
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring…
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring…
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring…
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring…
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring…
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring…
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring…
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring…
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring…
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring…
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring…
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring…
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring…
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring…
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring…
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring…
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring…
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring…
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring…
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring…
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring…
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring…
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring…
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring…
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring…
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring…
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (2)
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (1)
Processing areas…done (0)
Building Faces…Too many unique texture mappings, max = 2048

** Executing…
** Command: “C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vvis.exe”
** Parameters: -game “C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike” -fast “C:\Users\Tiago\Downloads\Documents\City 4\rp_city4_a20”

Valve Software - vvis.exe (Aug 27 2013)
fastvis = true
8 threads
reading c:\users iago\downloads\documents\city 4\rp_city4_a20.bsp
Error opening c:\users iago\downloads\documents\city 4\rp_city4_a20.bsp

** Executing…
** Command: “C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vrad.exe”
** Parameters: -game “C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike” -noextra “C:\Users\Tiago\Downloads\Documents\City 4\rp_city4_a20”

Valve Software - vrad.exe SSE (Sep 16 2013)

  Valve Radiosity Simulator     

8 threads
[Reading texlights from ‘lights.rad’]
[2 texlights parsed from ‘lights.rad’]

Loading c:\users iago\downloads\documents\city 4\rp_city4_a20.bsp
Error opening c:\users iago\downloads\documents\city 4\rp_city4_a20.bsp

** Executing…
** Command: Copy File
** Parameters: “C:\Users\Tiago\Downloads\Documents\City 4\rp_city4_a20.bsp” “C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\maps\rp_city4_a20.bsp”

The command failed. Windows reported the error:
“O sistema não pode encontrar o arquivo especificado.”

Thanks

Hi,

first of all, you can ignore this error:


Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...

Fix this error:


Building Faces...Too many unique texture mappings, max = 2048

Then, the path to your compiler tools are not correct.

Thank you ! But how can i fix this
" Building Faces…Too many unique texture mappings, max = 2048 " , The map was compiling after i made some changes .

There are too many textured faces in the level with unique texture scales and texture offsets.

This can possibly be caused by having texture lock enabled and dragging around large portions of the level.

It could also mean that you just have too many unique texture scales and offsets too.

Ugh … Any suggestion on how can i fix that ? Thanks

Without screenshots, I can’t identify the problem.

Would you mind taking a look on the map ? Can you add me on steam ? My username is tiagoscharfy . Thanks

I’ll investigate your problem through Steam.