I have recently modded a model in 3ds smd format and when I attempted to compile it in milkshape it give me an error that says, ************ ERROR ************
too many vertices in model: “./reference”
Everything is helpful!
My qc $modelname “C:\Users\Clint\Desktop exture aina.mdl”
// Directory of .SMD
$cd “\Users\Clint\Desktop exture”
// Directory of .BMP
$cdtexture “\Users\Clint\Desktop exture”
$cliptotextures
// Write textures into a ???T.mdl
//$externaltextures
$scale 1.0
// bodygroups: use relative path from $cd
$bodygroup body
{
studio “./reference”
}
// sequences: all sequences are in $cd
$sequence seq-name “sequence” loop fps 38 ACT_IDLE 1
Anyway, I wouldn’t reccomend using a Milkshape generated QC. Milkshape was primarily for GoldSrc (HL1 and such). Take a look at the source files in sourcesdk_content/hl2mp/modelsrc/humans_sdk and build from those. Secondly, what is the polycount on your model?
Use Crowbar for compiling qc files. As for the 3D program, I suggest Blender or 3ds Max because those are the commonly used programs and don’t have as many problems as Milkshape.
[editline]30th October 2014[/editline]
I also think I heard that Milkshape was not supported anymore.