Compiling Help

Hello fine folks, I was hoping that someone might be able to help me with a problem I’m having with compiling. You see, when I compile, studiomdl claims my animations are only 1 frame long, and have very little data. I’m rather new to this compiling business, and I couldn’t find any other thread that had the same issue, so I was just hoping you fine folks would be able to help.

Some things you may need:

QC:


$modelname	"barrel.mdl"
$body gun	"E:\Program Files (x86)\Steam\steamapps\ducksofgrass\sourcesdk\bin\ep1\bin\barrel_ref.smd"
$staticprop
$surfaceprop	combine_metal
$cdmaterials	"models\props_sdk"

$sequence idle	"E:\Program Files (x86)\Steam\steamapps\ducksofgrass\sourcesdk\bin\ep1\bin\barrel_idle.smd" fps 1
$sequence fiah  "E:\Program Files (x86)\Steam\steamapps\ducksofgrass\sourcesdk\bin\ep1\bin\barrel_fire.smd" fps 10

$collisionmodel	"E:\Program Files (x86)\Steam\steamapps\ducksofgrass\sourcesdk\bin\ep1\bin\barrel_phys.smd"

$keyvalues
{
	"prop_data"
		{
			"base" "Metal.Small"
		}
}

And the Studiomdl Dump:


qdir:    "e:\program files (x86)\steam\steamapps\ducksofgrass\sourcesdk\bin\ep1\bin\"
gamedir: "e:\program files (x86)\steam\steamapps\ducksofgrass\half-life 2 episode two\ep2\"
g_path:  "barrel"
Working on "barrel.qc"
SMD MODEL E:\Program Files (x86)\Steam\steamapps\ducksofgrass\sourcesdk\bin\ep1\bin\barrel_ref.smd
SMD MODEL E:\Program Files (x86)\Steam\steamapps\ducksofgrass\sourcesdk\bin\ep1\bin\barrel_idle.smd
SMD MODEL E:\Program Files (x86)\Steam\steamapps\ducksofgrass\sourcesdk\bin\ep1\bin\barrel_fire.smd
SMD MODEL E:\Program Files (x86)\Steam\steamapps\ducksofgrass\sourcesdk\bin\ep1\bin\barrel_phys.smd
Model has 1 convex sub-parts
Collision model completed.
---------------------
writing e:\program files (x86)\steam\steamapps\ducksofgrass\half-life 2 episode two\ep2\models/barrel.mdl:
bones          708 bytes (1)
animations     104 bytes (1 anims) (1 frames) [0:01]
sequences      440 bytes (2 seq) 
ik/pose        164 bytes
eyeballs         0 bytes (0 eyeballs)
flexes           0 bytes (0 flexes)
textures        72 bytes
keyvalues       56 bytes
Collision model volume 399.04 in^3
collision        0 bytes
total         1740
---------------------
writing e:\program files (x86)\steam\steamapps\ducksofgrass\half-life 2 episode two\ep2\models/barrel.vvd:
vertices    228096 bytes (4752 vertices)
tangents     76032 bytes (4752 vertices)
total       304192 bytes
---------------------
Generating optimized mesh "e:\program files (x86)\steam\steamapps\ducksofgrass\half-life 2 episode two\ep2\models/barrel.sw.vtx":
body parts:         8 bytes
models:            20 bytes
model LODs:        12 bytes
meshes:             9 bytes
strip groups:      25 bytes
strips:            27 bytes
verts:          42768 bytes
indices:        36096 bytes
bone changes:      16 bytes
everything:     79005 bytes
---------------------
Generating optimized mesh "e:\program files (x86)\steam\steamapps\ducksofgrass\half-life 2 episode two\ep2\models/barrel.dx80.vtx":
body parts:         8 bytes
models:            20 bytes
model LODs:        12 bytes
meshes:             9 bytes
strip groups:      25 bytes
strips:            27 bytes
verts:          42768 bytes
indices:        36096 bytes
bone changes:      16 bytes
everything:     79005 bytes
---------------------
Generating optimized mesh "e:\program files (x86)\steam\steamapps\ducksofgrass\half-life 2 episode two\ep2\models/barrel.dx90.vtx":
body parts:         8 bytes
models:            20 bytes
model LODs:        12 bytes
meshes:             9 bytes
strip groups:      25 bytes
strips:            27 bytes
verts:          42768 bytes
indices:        36096 bytes
bone changes:      16 bytes
everything:     79005 bytes
---------------------
Generating optimized mesh "e:\program files (x86)\steam\steamapps\ducksofgrass\half-life 2 episode two\ep2\models/barrel.xbox.vtx":
body parts:         8 bytes
models:            20 bytes
model LODs:        12 bytes
meshes:             9 bytes
strip groups:      25 bytes
strips:            27 bytes
verts:          42768 bytes
indices:        36096 bytes
bone changes:      16 bytes
everything:     79005 bytes

Completed "barrel.qc"
<<< Process finished.

PS: If this has been answered before, I do sincerely apologize.

EDIT: Oh, I forgot, something else that may or may not be of use, it’s a simple animation of a barrel recoiling. Nothing fancy.

Is there something I’m missing? Or does everyone genuinely not know?

Fat lot of help you all were :\

In here most people think of themselves and almost don’t help one another unless it concerns them.

So what kind of animation do you have? Skeletal?