I tried to compile my map but I got this error twice:
The second time I got it it was the same except for the last line which said “Read of address 39333167.” What is wrong? Any help would be nice.
Compile log if it helps.
** Executing...
** Command: "c:\program files\valve\steam\steamapps\brothr_ethan\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\brothr_ethan\half-life 2 episode two\ep2" "C:\Users\New User\Desktop\Rp_Fallout\Rp_Fallout"
Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: c:\program files\valve\steam\steamapps\brothr_ethan\half-life 2 episode two\ep2\materials
Loading C:\Users\New User\Desktop\Rp_Fallout\Rp_Fallout.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\New User\Desktop\Rp_Fallout\Rp_Fallout.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_07*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_07*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (4156 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 25 texinfos to 12
Reduced 7 texdatas to 7 (141 bytes to 141)
Writing C:\Users\New User\Desktop\Rp_Fallout\Rp_Fallout.bsp
1 second elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\brothr_ethan\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\brothr_ethan\half-life 2 episode two\ep2" "C:\Users\New User\Desktop\Rp_Fallout\Rp_Fallout"
Valve Software - vvis.exe (May 19 2009)
2 threads
reading c:\users
ew user\desktop\rp_fallout\Rp_Fallout.bsp
reading c:\users
ew user\desktop\rp_fallout\Rp_Fallout.prt
16 portalclusters
24 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 256
Average clusters visible: 16
Building PAS...
Average clusters audible: 16
visdatasize:196 compressed from 256
writing c:\users
ew user\desktop\rp_fallout\Rp_Fallout.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\brothr_ethan\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\brothr_ethan\half-life 2 episode two\ep2" "C:\Users\New User\Desktop\Rp_Fallout\Rp_Fallout"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading c:\users
ew user\desktop\rp_fallout\Rp_Fallout.bsp
Setting up ray-trace acceleration structure... Done (0.01 seconds)
186 faces
349573 square feet [50338600.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
186 patches before subdivision
9146 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 8538, max 447
transfer lists: 0.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(1176, 299, 34)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0122 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 9/8192 108/98304 ( 0.1%)
brushsides 60/65536 480/524288 ( 0.1%)
planes 152/65536 3040/1310720 ( 0.2%)
vertexes 219/65536 2628/786432 ( 0.3%)
nodes 73/65536 2336/2097152 ( 0.1%)
texinfos 12/12288 864/884736 ( 0.1%)
texdata 7/2048 224/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 186/65536 10416/3670016 ( 0.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 24/65536 1344/3670016 ( 0.0%)
leaves 77/65536 2464/2097152 ( 0.1%)
leaffaces 196/65536 392/131072 ( 0.3%)
leafbrushes 43/65536 86/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 888/512000 3552/2048000 ( 0.2%)
edges 445/256000 1780/1024000 ( 0.2%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 8/32768 80/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 192/65536 384/131072 ( 0.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 297424/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 196/16777216 ( 0.0%)
entdata [variable] 10060/393216 ( 2.6%)
LDR ambient table 77/65536 308/262144 ( 0.1%)
HDR ambient table 77/65536 308/262144 ( 0.1%)
LDR leaf ambient 272/65536 7616/1835008 ( 0.4%)
HDR leaf ambient 77/65536 2156/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 86750/0 ( 0.0%)
physics [variable] 4156/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 420
Writing c:\users
ew user\desktop\rp_fallout\Rp_Fallout.bsp
6 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\New User\Desktop\Rp_Fallout\Rp_Fallout.bsp" "c:\program files\valve\steam\steamapps\brothr_ethan\half-life 2 episode two\ep2\maps\Rp_Fallout.bsp"