Compiling Jeep Error.

Hey guys, I’m making a modified jeep model, when I try to compile it, it says:


g_path:  "compile"
Working on "compile.qc"
SMD MODEL C:\Users\Stan/buggy_reference.smd
SMD MODEL C:\Users\Stan/lod1_buggy_reference.smd
SMD MODEL C:\Users\Stan/lod2_buggy_reference.smd
SMD MODEL C:\Users\Stan/lod3_buggy_reference.smd
SMD MODEL C:\Users\Stan/lod4_buggy_reference.smd
Processing $shadowlod
SMD MODEL C:\Users\Stan/lod5_buggy_reference.smd
SMD MODEL C:\Users\Stan/UnknownModelName.smd
ERROR: Model can only have one $shadowlod and it must be the last lod in the .qc (70) : end

ERROR: Aborted Processing on 'buggy.mdl'


Do you guys know what this is causing?
.QC File:


$cd "C:\Users\Stan"
$modelname "buggy.mdl"
$model "Body" "buggy_reference.smd"
$lod 18
 {
  replacemodel "buggy_reference" "lod1_buggy_reference"
}
$lod 40
 {
  replacemodel "buggy_reference" "lod2_buggy_reference"
}
$lod 80
 {
  replacemodel "buggy_reference" "lod3_buggy_reference"
}
$lod 110
 {
  replacemodel "buggy_reference" "lod4_buggy_reference"
}
$shadowlod
{
  replacemodel "buggy_reference" "lod5_buggy_reference"
}
$model "tau_cannon" "UnknownModelName.smd"
$lod 18
 {
  replacemodel "UnknownModelName" "lod1_UnknownModelName"
}
$lod 40
 {
  replacemodel "UnknownModelName" "lod2_UnknownModelName"
}
$lod 80
 {
  replacemodel "UnknownModelName" "lod3_UnknownModelName"
}
$lod 110
 {
  replacemodel "UnknownModelName" "lod4_UnknownModelName"
}
$shadowlod
{
  replacemodel "UnknownModelName" "lod5_UnknownModelName"
}
$model "tau_cannon" "tau_reference.smd"
$lod 18
 {
  replacemodel "tau_reference" "lod1_tau_reference"
}
$lod 40
 {
  replacemodel "tau_reference" "lod2_tau_reference"
}
$lod 80
 {
  replacemodel "tau_reference" "lod3_tau_reference"
}
$lod 110
 {
  replacemodel "tau_reference" "lod4_tau_reference"
}
$shadowlod
{
  replacemodel "tau_reference" "lod5_tau_reference"
}
$poseparameter vehicle_weapon_yaw -120.00 120.00
$poseparameter vehicle_weapon_pitch -60.00 60.00
$poseparameter vehicle_guage 0.00 1.00
$poseparameter vehicle_steer -1.00 1.00
$poseparameter vehicle_wheel_fl_height 0.00 1.00
$poseparameter vehicle_wheel_fr_height 0.00 1.00
$poseparameter vehicle_wheel_rl_height 0.00 1.00
$poseparameter vehicle_wheel_rr_height 0.00 1.00
$poseparameter vehicle_wheel_fl_spin -180.00 180.00 360.00
$poseparameter vehicle_wheel_fr_spin -180.00 180.00 360.00
$poseparameter vehicle_wheel_rl_spin -180.00 180.00 360.00
$poseparameter vehicle_wheel_rr_spin -180.00 180.00 360.00
$poseparameter gun_spin -180.00 180.00 360.00
$cdmaterials "models\buggy\"
$hboxset "default"
$hbox 0 "Rig_Buggy.Frame" -30.000  -15.500  15.500  30.000  9.500  100.500
$hbox 0 "Rig_Buggy.Frame" -3.000  -17.000  -18.000  21.000  25.000  14.000
$hbox 0 "Rig_Buggy.Frame" -30.000  -6.000  -58.000  30.000  56.000  -22.000
$hbox 5 "Rig_Buggy.Frame" -30.000  -15.000  -67.500  30.000  35.000  -32.500
$hboxset "entryboxes"
$hbox 1 "Rig_Buggy.Frame" 25.000  -35.000  -50.000  105.000  55.000  50.000
$hbox 2 "Rig_Buggy.Frame" -105.000  -35.000  -50.000  -25.000  55.000  50.000
$hbox 3 "Rig_Buggy.Frame" -40.000  -20.000  40.000  40.000  70.000  150.000
// Model uses material "ammo_box.vmt"
// Model uses material "buggy001.vmt"
$attachment "levitate_target" "Rig_Buggy.Gun_Parent" -0.00 0.00 0.00 rotate 0.00 0.00 0.00
$attachment "gun_ref" "Rig_Buggy.Gun" -0.00 0.00 0.00 rotate 0.00 0.00 0.00
$attachment "wheel_fl" "Rig_Buggy.Wheel_FL_Rotate" 0.00 -0.00 0.00 rotate 0.00 -0.00 0.00
$attachment "wheel_fr" "Rig_Buggy.Wheel_FR_Rotate" 0.00 -0.00 -0.00 rotate -0.00 0.00 0.00
$attachment "wheel_rl" "Rig_Buggy.Wheel_RL" 0.00 0.00 -0.00 rotate -0.00 0.00 0.00
$attachment "wheel_rr" "Rig_Buggy.Wheel_RR" -0.00 0.00 -0.00 rotate 0.00 0.00 -0.00
$attachment "vehicle_driver_eyes" "Rig_Buggy.view" 5.00 0.00 0.00 rotate 0.00 0.00 0.00
$attachment "vehicle_feet_passenger0" "Rig_Buggy.view" 0.00 0.00 -32.00 rotate 0.00 0.00 0.00
$attachment "vehicle_engine" "Rig_Buggy.Frame" 0.00 0.00 -40.00 rotate -0.00 0.00 0.00
$attachment "exit1" "Rig_Buggy.Frame" 69.43 27.95 28.02 rotate -90.00 -90.00 0.00
$attachment "exit2" "Rig_Buggy.Frame" -69.43 27.95 28.02 rotate -90.00 -90.00 0.00
$attachment "exit3" "Rig_Buggy.Frame" 5.61 70.95 52.93 rotate -90.00 -90.00 0.00
$attachment "exit4" "Rig_Buggy.Frame" -0.00 27.95 -110.09 rotate -90.00 -90.00 0.00
$attachment "exit5" "Rig_Buggy.Frame" 0.00 -74.18 -11.98 rotate -67.83 90.00 0.00
$attachment "exit6" "Rig_Buggy.Frame" 0.00 -74.18 -11.98 rotate -67.83 90.00 0.00
$attachment "exit7" "Rig_Buggy.Frame" 70.21 -14.14 -1.04 rotate -51.46 -165.29 -104.71
$attachment "exit8" "Rig_Buggy.Frame" -70.21 -14.14 3.99 rotate -49.87 -14.71 104.71
$attachment "enter1" "Rig_Buggy.Frame" 69.43 19.95 -1.98 rotate 0.00 180.00 90.00
$attachment "enter2" "Rig_Buggy.Frame" -69.43 19.95 -1.98 rotate -0.00 0.00 -90.00
$attachment "enter3" "Rig_Buggy.Frame" 5.61 62.95 81.37 rotate 55.44 -90.00 180.00
$attachment "enter4" "Rig_Buggy.Frame" 0.00 19.95 -110.09 rotate -90.00 -90.00 0.00
$attachment "beam_damage" "Rig_Buggy.Frame" 10.00 7.00 29.00 rotate -0.00 0.00 0.00
$attachment "seagull_perch1" "Rig_Buggy.Frame" -18.00 20.00 53.00 rotate -0.00 180.00 90.00
$attachment "seagull_perch2" "Rig_Buggy.Frame" 10.00 5.00 88.00 rotate -90.00 -90.00 0.00
$attachment "seagull_perch3" "Rig_Buggy.Frame" -8.00 50.00 -46.00 rotate 90.00 90.00 0.00
$attachment "taucannon" "Rig_Buggy.Frame" -18.00 10.00 53.00 rotate 90.00 90.00 0.00
$attachment "headlight" "Rig_Buggy.Frame" 0.00 5.00 100.00 rotate -90.00 -90.00 0.00
$attachment "Muzzle" "Rig_Buggy.Gun" 12.63 -0.00 -0.00 rotate -0.00 -0.00 -0.00
$surfaceprop "metal"
$keyvalues  { vehicle_entry { "enter1" "1" "enter2" "2" "enter3" "3"  } vehicle_exit { "exit1" "upright" "exit2" "upright" "exit7" "upsidedown" "exit8" "upsidedown"  } vehicle_escape_exit { "exit3" "upright" "exit4" "upright" "exit5" "upsidedown" "exit6" "upsidedown"  } } 
$illumposition 0.000 -24.304 49.621
$sequence idle "idle" ACT_IDLE 1 fps 30.00
$sequence turn "turn" fps 30.00
$sequence suspension "suspension" fps 30.00
$sequence spin "spin" fps 30.00
$sequence aim "aim" fps 30.00
$sequence gun_spin "gun_spin" fps 30.00
$sequence speedo "speedo" fps 30.00
$sequence enter1 "enter1" fps 30.00
$sequence exit1 "exit1" fps 30.00
$sequence enter2 "enter2" fps 30.00
$sequence exit2 "exit2" fps 30.00
$sequence enter3 "enter3" fps 30.00
$sequence exit3 "exit3" fps 30.00
$sequence enter4 "enter4" fps 30.00
$sequence exit4 "exit4" fps 30.00
$sequence exit5 "exit5" fps 30.00
$sequence exit6 "exit6" fps 30.00
$sequence exit7 "exit7" fps 30.00
$sequence exit8 "exit8" fps 30.00
$sequence ammo_open "ammo_open" fps 30.00
$sequence ammo_close "ammo_close" fps 30.00
$sequence tau_levitate "tau_levitate" fps 30.00
$animation a_tau_removed "a_tau_removed" fps 30.000000
$sequence tau_removed "a_tau_removed" fps 30.00
$sequence exit_tauremoved "exit_tauremoved" fps 30.00
$animation down_left "down_left" fps 30.000000
$animation mid_left "mid_left" fps 30.000000
$animation up_left "up_left" fps 30.000000
$animation down_center "down_center" fps 30.000000
$animation mid_center "mid_center" fps 30.000000
$animation up_center "up_center" fps 30.000000
$animation down_right "down_right" fps 30.000000
$animation mid_right "mid_right" fps 30.000000
$animation up_right "up_right" fps 30.000000
$sequence aim_all "down_left" fps 30.00 {
  blendwidth 9
  blend vehicle_weapon_yaw -120.000000 120.000000
  autoplay
 mid_left up_left down_center mid_center up_center down_right mid_right up_right
}
$animation mdldecompiler_delta.smd "mdldecompiler_delta.smd" fps 30
$animation gun_spin0 "gun_spin0" fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation gun_spin120 "gun_spin120" fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation gun_spin240 "gun_spin240" fps 30.000000 subtract mdldecompiler_delta.smd 0

$sequence gun_spinning "gun_spin0" fps 30.00 {
  blendwidth 4
  blend gun_spin -180.000000 180.000000
  delta
  autoplay
 gun_spin120 gun_spin240 gun_spin0
}
$animation slow "slow" fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation mid "mid" fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation fast "fast" fps 30.000000 subtract mdldecompiler_delta.smd 0

$sequence speedometer "slow" fps 30.00 {
  blendwidth 3
  blend vehicle_guage 0.000000 1.000000
  delta
  autoplay
 mid fast
}
$animation turn_left "turn_left" fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation turn_right "turn_right" fps 30.000000 subtract mdldecompiler_delta.smd 0

$sequence turning "turn_left" fps 30.00 {
  blendwidth 2
  blend vehicle_steer -1.000000 1.000000
  delta
  autoplay
 turn_right
}
$animation wheel_fr_low "wheel_fr_low" fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation wheel_fr_high "wheel_fr_high" fps 30.000000 subtract mdldecompiler_delta.smd 0

$sequence wheel_fr_suspension "wheel_fr_low" fps 30.00 {
  blendwidth 2
  blend vehicle_wheel_fr_height 0.000000 1.000000
  delta
  autoplay
 wheel_fr_high
}
$animation wheel_fr_spin0 "wheel_fr_spin0" fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation wheel_fr_spin120 "wheel_fr_spin120" fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation wheel_fr_spin240 "wheel_fr_spin240" fps 30.000000 subtract mdldecompiler_delta.smd 0

$sequence wheel_fr_spin "wheel_fr_spin0" fps 30.00 {
  blendwidth 4
  blend vehicle_wheel_fr_spin -180.000000 180.000000
  delta
  autoplay
 wheel_fr_spin120 wheel_fr_spin240 wheel_fr_spin0
}
$animation wheel_fl_low "wheel_fl_low" fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation wheel_fl_high "wheel_fl_high" fps 30.000000 subtract mdldecompiler_delta.smd 0

$sequence wheel_fl_suspension "wheel_fl_low" fps 30.00 {
  blendwidth 2
  blend vehicle_wheel_fl_height 0.000000 1.000000
  delta
  autoplay
 wheel_fl_high
}
$animation wheel_fl_spin0 "wheel_fl_spin0" fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation wheel_fl_spin120 "wheel_fl_spin120" fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation wheel_fl_spin240 "wheel_fl_spin240" fps 30.000000 subtract mdldecompiler_delta.smd 0

$sequence wheel_fl_spin "wheel_fl_spin0" fps 30.00 {
  blendwidth 4
  blend vehicle_wheel_fl_spin -180.000000 180.000000
  delta
  autoplay
 wheel_fl_spin120 wheel_fl_spin240 wheel_fl_spin0
}
$animation wheel_rr_low "wheel_rr_low" fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation wheel_rr_high "wheel_rr_high" fps 30.000000 subtract mdldecompiler_delta.smd 0

$sequence wheel_rr_suspension "wheel_rr_low" fps 30.00 {
  blendwidth 2
  blend vehicle_wheel_rr_height 0.000000 1.000000
  delta
  autoplay
 wheel_rr_high
}
$animation wheel_rr_spin0 "wheel_rr_spin0" fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation wheel_rr_spin120 "wheel_rr_spin120" fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation wheel_rr_spin240 "wheel_rr_spin240" fps 30.000000 subtract mdldecompiler_delta.smd 0

$sequence wheel_rr_spin "wheel_rr_spin0" fps 30.00 {
  blendwidth 4
  blend vehicle_wheel_rr_spin -180.000000 180.000000
  delta
  autoplay
 wheel_rr_spin120 wheel_rr_spin240 wheel_rr_spin0
}
$animation wheel_rl_low "wheel_rl_low" fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation wheel_rl_high "wheel_rl_high" fps 30.000000 subtract mdldecompiler_delta.smd 0

$sequence wheel_rl_suspension "wheel_rl_low" fps 30.00 {
  blendwidth 2
  blend vehicle_wheel_rl_height 0.000000 1.000000
  delta
  autoplay
 wheel_rl_high
}
$animation wheel_rl_spin0 "wheel_rl_spin0" fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation wheel_rl_spin120 "wheel_rl_spin120" fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation wheel_rl_spin240 "wheel_rl_spin240" fps 30.000000 subtract mdldecompiler_delta.smd 0

$sequence wheel_rl_spin "wheel_rl_spin0" fps 30.00 {
  blendwidth 4
  blend vehicle_wheel_rl_spin -180.000000 180.000000
  delta
  autoplay
 wheel_rl_spin120 wheel_rl_spin240 wheel_rl_spin0
}
$collisionmodel "phymodel.smd" {

	$concave
	$mass 800.0
	$inertia 1.00
	$damping 0.00
	$rotdamping 0.00
}


Thats the default Jeep .qc file i’m using here.

Help would be great.


$cd "C:\Users\Stan"
$modelname "buggy.mdl"
$model "Body" "buggy_reference.smd"
$model "tau_cannon" "UnknownModelName.smd"
$poseparameter vehicle_weapon_yaw -120.00 120.00
$poseparameter vehicle_weapon_pitch -60.00 60.00
$poseparameter vehicle_guage 0.00 1.00
$poseparameter vehicle_steer -1.00 1.00
$poseparameter vehicle_wheel_fl_height 0.00 1.00
$poseparameter vehicle_wheel_fr_height 0.00 1.00
$poseparameter vehicle_wheel_rl_height 0.00 1.00
$poseparameter vehicle_wheel_rr_height 0.00 1.00
$poseparameter vehicle_wheel_fl_spin -180.00 180.00 360.00
$poseparameter vehicle_wheel_fr_spin -180.00 180.00 360.00
$poseparameter vehicle_wheel_rl_spin -180.00 180.00 360.00
$poseparameter vehicle_wheel_rr_spin -180.00 180.00 360.00
$poseparameter gun_spin -180.00 180.00 360.00
$cdmaterials "models\buggy\"
$hboxset "default"
$hbox 0 "Rig_Buggy.Frame" -30.000  -15.500  15.500  30.000  9.500  100.500
$hbox 0 "Rig_Buggy.Frame" -3.000  -17.000  -18.000  21.000  25.000  14.000
$hbox 0 "Rig_Buggy.Frame" -30.000  -6.000  -58.000  30.000  56.000  -22.000
$hbox 5 "Rig_Buggy.Frame" -30.000  -15.000  -67.500  30.000  35.000  -32.500
$hboxset "entryboxes"
$hbox 1 "Rig_Buggy.Frame" 25.000  -35.000  -50.000  105.000  55.000  50.000
$hbox 2 "Rig_Buggy.Frame" -105.000  -35.000  -50.000  -25.000  55.000  50.000
$hbox 3 "Rig_Buggy.Frame" -40.000  -20.000  40.000  40.000  70.000  150.000
// Model uses material "ammo_box.vmt"
// Model uses material "buggy001.vmt"
$attachment "levitate_target" "Rig_Buggy.Gun_Parent" -0.00 0.00 0.00 rotate 0.00 0.00 0.00
$attachment "gun_ref" "Rig_Buggy.Gun" -0.00 0.00 0.00 rotate 0.00 0.00 0.00
$attachment "wheel_fl" "Rig_Buggy.Wheel_FL_Rotate" 0.00 -0.00 0.00 rotate 0.00 -0.00 0.00
$attachment "wheel_fr" "Rig_Buggy.Wheel_FR_Rotate" 0.00 -0.00 -0.00 rotate -0.00 0.00 0.00
$attachment "wheel_rl" "Rig_Buggy.Wheel_RL" 0.00 0.00 -0.00 rotate -0.00 0.00 0.00
$attachment "wheel_rr" "Rig_Buggy.Wheel_RR" -0.00 0.00 -0.00 rotate 0.00 0.00 -0.00
$attachment "vehicle_driver_eyes" "Rig_Buggy.view" 5.00 0.00 0.00 rotate 0.00 0.00 0.00
$attachment "vehicle_feet_passenger0" "Rig_Buggy.view" 0.00 0.00 -32.00 rotate 0.00 0.00 0.00
$attachment "vehicle_engine" "Rig_Buggy.Frame" 0.00 0.00 -40.00 rotate -0.00 0.00 0.00
$attachment "exit1" "Rig_Buggy.Frame" 69.43 27.95 28.02 rotate -90.00 -90.00 0.00
$attachment "exit2" "Rig_Buggy.Frame" -69.43 27.95 28.02 rotate -90.00 -90.00 0.00
$attachment "exit3" "Rig_Buggy.Frame" 5.61 70.95 52.93 rotate -90.00 -90.00 0.00
$attachment "exit4" "Rig_Buggy.Frame" -0.00 27.95 -110.09 rotate -90.00 -90.00 0.00
$attachment "exit5" "Rig_Buggy.Frame" 0.00 -74.18 -11.98 rotate -67.83 90.00 0.00
$attachment "exit6" "Rig_Buggy.Frame" 0.00 -74.18 -11.98 rotate -67.83 90.00 0.00
$attachment "exit7" "Rig_Buggy.Frame" 70.21 -14.14 -1.04 rotate -51.46 -165.29 -104.71
$attachment "exit8" "Rig_Buggy.Frame" -70.21 -14.14 3.99 rotate -49.87 -14.71 104.71
$attachment "enter1" "Rig_Buggy.Frame" 69.43 19.95 -1.98 rotate 0.00 180.00 90.00
$attachment "enter2" "Rig_Buggy.Frame" -69.43 19.95 -1.98 rotate -0.00 0.00 -90.00
$attachment "enter3" "Rig_Buggy.Frame" 5.61 62.95 81.37 rotate 55.44 -90.00 180.00
$attachment "enter4" "Rig_Buggy.Frame" 0.00 19.95 -110.09 rotate -90.00 -90.00 0.00
$attachment "beam_damage" "Rig_Buggy.Frame" 10.00 7.00 29.00 rotate -0.00 0.00 0.00
$attachment "seagull_perch1" "Rig_Buggy.Frame" -18.00 20.00 53.00 rotate -0.00 180.00 90.00
$attachment "seagull_perch2" "Rig_Buggy.Frame" 10.00 5.00 88.00 rotate -90.00 -90.00 0.00
$attachment "seagull_perch3" "Rig_Buggy.Frame" -8.00 50.00 -46.00 rotate 90.00 90.00 0.00
$attachment "taucannon" "Rig_Buggy.Frame" -18.00 10.00 53.00 rotate 90.00 90.00 0.00
$attachment "headlight" "Rig_Buggy.Frame" 0.00 5.00 100.00 rotate -90.00 -90.00 0.00
$attachment "Muzzle" "Rig_Buggy.Gun" 12.63 -0.00 -0.00 rotate -0.00 -0.00 -0.00
$surfaceprop "metal"
$keyvalues  { vehicle_entry { "enter1" "1" "enter2" "2" "enter3" "3"  } vehicle_exit { "exit1" "upright" "exit2" "upright" "exit7" "upsidedown" "exit8" "upsidedown"  } vehicle_escape_exit { "exit3" "upright" "exit4" "upright" "exit5" "upsidedown" "exit6" "upsidedown"  } } 
$illumposition 0.000 -24.304 49.621
$sequence idle "idle" ACT_IDLE 1 fps 30.00
$sequence turn "turn" fps 30.00
$sequence suspension "suspension" fps 30.00
$sequence spin "spin" fps 30.00
$sequence aim "aim" fps 30.00
$sequence gun_spin "gun_spin" fps 30.00
$sequence speedo "speedo" fps 30.00
$sequence enter1 "enter1" fps 30.00
$sequence exit1 "exit1" fps 30.00
$sequence enter2 "enter2" fps 30.00
$sequence exit2 "exit2" fps 30.00
$sequence enter3 "enter3" fps 30.00
$sequence exit3 "exit3" fps 30.00
$sequence enter4 "enter4" fps 30.00
$sequence exit4 "exit4" fps 30.00
$sequence exit5 "exit5" fps 30.00
$sequence exit6 "exit6" fps 30.00
$sequence exit7 "exit7" fps 30.00
$sequence exit8 "exit8" fps 30.00
$sequence ammo_open "ammo_open" fps 30.00
$sequence ammo_close "ammo_close" fps 30.00
$sequence tau_levitate "tau_levitate" fps 30.00
$animation a_tau_removed "a_tau_removed" fps 30.000000
$sequence tau_removed "a_tau_removed" fps 30.00
$sequence exit_tauremoved "exit_tauremoved" fps 30.00
$animation down_left "down_left" fps 30.000000
$animation mid_left "mid_left" fps 30.000000
$animation up_left "up_left" fps 30.000000
$animation down_center "down_center" fps 30.000000
$animation mid_center "mid_center" fps 30.000000
$animation up_center "up_center" fps 30.000000
$animation down_right "down_right" fps 30.000000
$animation mid_right "mid_right" fps 30.000000
$animation up_right "up_right" fps 30.000000
$sequence aim_all "down_left" fps 30.00 {
  blendwidth 9
  blend vehicle_weapon_yaw -120.000000 120.000000
  autoplay
 mid_left up_left down_center mid_center up_center down_right mid_right up_right
}
$animation mdldecompiler_delta.smd "mdldecompiler_delta.smd" fps 30
$animation gun_spin0 "gun_spin0" fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation gun_spin120 "gun_spin120" fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation gun_spin240 "gun_spin240" fps 30.000000 subtract mdldecompiler_delta.smd 0

$sequence gun_spinning "gun_spin0" fps 30.00 {
  blendwidth 4
  blend gun_spin -180.000000 180.000000
  delta
  autoplay
 gun_spin120 gun_spin240 gun_spin0
}
$animation slow "slow" fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation mid "mid" fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation fast "fast" fps 30.000000 subtract mdldecompiler_delta.smd 0

$sequence speedometer "slow" fps 30.00 {
  blendwidth 3
  blend vehicle_guage 0.000000 1.000000
  delta
  autoplay
 mid fast
}
$animation turn_left "turn_left" fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation turn_right "turn_right" fps 30.000000 subtract mdldecompiler_delta.smd 0

$sequence turning "turn_left" fps 30.00 {
  blendwidth 2
  blend vehicle_steer -1.000000 1.000000
  delta
  autoplay
 turn_right
}
$animation wheel_fr_low "wheel_fr_low" fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation wheel_fr_high "wheel_fr_high" fps 30.000000 subtract mdldecompiler_delta.smd 0

$sequence wheel_fr_suspension "wheel_fr_low" fps 30.00 {
  blendwidth 2
  blend vehicle_wheel_fr_height 0.000000 1.000000
  delta
  autoplay
 wheel_fr_high
}
$animation wheel_fr_spin0 "wheel_fr_spin0" fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation wheel_fr_spin120 "wheel_fr_spin120" fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation wheel_fr_spin240 "wheel_fr_spin240" fps 30.000000 subtract mdldecompiler_delta.smd 0

$sequence wheel_fr_spin "wheel_fr_spin0" fps 30.00 {
  blendwidth 4
  blend vehicle_wheel_fr_spin -180.000000 180.000000
  delta
  autoplay
 wheel_fr_spin120 wheel_fr_spin240 wheel_fr_spin0
}
$animation wheel_fl_low "wheel_fl_low" fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation wheel_fl_high "wheel_fl_high" fps 30.000000 subtract mdldecompiler_delta.smd 0

$sequence wheel_fl_suspension "wheel_fl_low" fps 30.00 {
  blendwidth 2
  blend vehicle_wheel_fl_height 0.000000 1.000000
  delta
  autoplay
 wheel_fl_high
}
$animation wheel_fl_spin0 "wheel_fl_spin0" fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation wheel_fl_spin120 "wheel_fl_spin120" fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation wheel_fl_spin240 "wheel_fl_spin240" fps 30.000000 subtract mdldecompiler_delta.smd 0

$sequence wheel_fl_spin "wheel_fl_spin0" fps 30.00 {
  blendwidth 4
  blend vehicle_wheel_fl_spin -180.000000 180.000000
  delta
  autoplay
 wheel_fl_spin120 wheel_fl_spin240 wheel_fl_spin0
}
$animation wheel_rr_low "wheel_rr_low" fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation wheel_rr_high "wheel_rr_high" fps 30.000000 subtract mdldecompiler_delta.smd 0

$sequence wheel_rr_suspension "wheel_rr_low" fps 30.00 {
  blendwidth 2
  blend vehicle_wheel_rr_height 0.000000 1.000000
  delta
  autoplay
 wheel_rr_high
}
$animation wheel_rr_spin0 "wheel_rr_spin0" fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation wheel_rr_spin120 "wheel_rr_spin120" fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation wheel_rr_spin240 "wheel_rr_spin240" fps 30.000000 subtract mdldecompiler_delta.smd 0

$sequence wheel_rr_spin "wheel_rr_spin0" fps 30.00 {
  blendwidth 4
  blend vehicle_wheel_rr_spin -180.000000 180.000000
  delta
  autoplay
 wheel_rr_spin120 wheel_rr_spin240 wheel_rr_spin0
}
$animation wheel_rl_low "wheel_rl_low" fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation wheel_rl_high "wheel_rl_high" fps 30.000000 subtract mdldecompiler_delta.smd 0

$sequence wheel_rl_suspension "wheel_rl_low" fps 30.00 {
  blendwidth 2
  blend vehicle_wheel_rl_height 0.000000 1.000000
  delta
  autoplay
 wheel_rl_high
}
$animation wheel_rl_spin0 "wheel_rl_spin0" fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation wheel_rl_spin120 "wheel_rl_spin120" fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation wheel_rl_spin240 "wheel_rl_spin240" fps 30.000000 subtract mdldecompiler_delta.smd 0

$sequence wheel_rl_spin "wheel_rl_spin0" fps 30.00 {
  blendwidth 4
  blend vehicle_wheel_rl_spin -180.000000 180.000000
  delta
  autoplay
 wheel_rl_spin120 wheel_rl_spin240 wheel_rl_spin0
}
$collisionmodel "phymodel.smd" {

	$concave
	$mass 800.0
	$inertia 1.00
	$damping 0.00
	$rotdamping 0.00
}


Not sure if it would help but those line are not necessery.

Well i’ll be damned, it works!