Compiling problem

Trying to make a snow map, but there seems to be something holding me back. I’ve tried interlopers, but the error said


found a displacement edge abutting multiple other edges

Description:
A displacement is touching more than one other displacements at the same point along one of its edges; in other words: at some point, three displacements are touching each other along an entire edge. This may cause lighting errors, as vrad doesn't know which displacements need to have their light smoothed out, if you know what i mean. I guess it can also be a wanted situation, in which cause this 'error' can be ignored.

Solution:
The usual cause i can think of is the accidental non-deletion of displacements along the sides of brushes. Eg, if you have two brushes next to each other, and their tops displaced, and you accidentally also displaced the vertical brushsides between these two, you get a T-shaped intersection of three.
image
image: purple: side that should've been destroyed, red: the edge.

This is no real error, but it could be the cause of lighting anomalies. There is no easy way to find the displacement either, the fastest way would be to go through your displacements one by one.


Generally, this error may be ignored.

Here is my compile log:



** Executing...
** Command: "c:\program files\steam\steamapps\schollister\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "C:\Program Files\Steam\steamapps\schollister\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\schollister\sourcesdk_content\cstrike\mapsrc\snow.vmf"

Valve Software - vbsp.exe (Jun  8 2010)
2 threads
materialPath: C:\Program Files\Steam\steamapps\schollister\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\schollister\sourcesdk_content\cstrike\mapsrc\snow.vmf
Can't find surfaceprop Wood_Deck for material ENV/BRUSH/FLOORS/FLOOR_DECK_SNOW_01, using default
Could not locate 'GameData' key in c:\program files\steam\steamapps\schollister\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\schollister\sourcesdk_content\cstrike\mapsrc\snow.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day02_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day02_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Warning: invalid neighbor connection on displacement near (-512.00 -384.00 16.00)
Warning: invalid neighbor connection on displacement near (-512.00 -384.00 16.00)
Warning: invalid neighbor connection on displacement near (256.00 -384.00 0.00)
Warning: invalid neighbor connection on displacement near (-512.00 -384.00 0.00)
Warning: invalid neighbor connection on displacement near (256.00 0.00 16.00)
Warning: invalid neighbor connection on displacement near (-128.00 -384.00 16.00)
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (6744 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 17 texinfos to 10
Reduced 4 texdatas to 3 (97 bytes to 61)
Writing C:\Program Files\Steam\steamapps\schollister\sourcesdk_content\cstrike\mapsrc\snow.bsp
0 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\schollister\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "C:\Program Files\Steam\steamapps\schollister\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\schollister\sourcesdk_content\cstrike\mapsrc\snow"

Valve Software - vvis.exe (Jun  8 2010)
2 threads
reading c:\program files\steam\steamapps\schollister\sourcesdk_content\cstrike\mapsrc\snow.bsp
reading c:\program files\steam\steamapps\schollister\sourcesdk_content\cstrike\mapsrc\snow.prt
   4 portalclusters
   4 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 16
Average clusters visible: 4
Building PAS...
Average clusters audible: 4
visdatasize:44  compressed from 64
writing c:\program files\steam\steamapps\schollister\sourcesdk_content\cstrike\mapsrc\snow.bsp
0 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\schollister\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters:  -game "C:\Program Files\Steam\steamapps\schollister\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\schollister\sourcesdk_content\cstrike\mapsrc\snow"

Valve Software - vrad.exe SSE (Jun  8 2010)

      Valve Radiosity Simulator     
2 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\schollister\sourcesdk_content\cstrike\mapsrc\snow.bsp
Setting up ray-trace acceleration structure... Done (0.19 seconds)
87 faces
125675 square feet [18097280.00 square inches]
23 Displacements
12866 Square Feet [1852832.13 Square Inches]
87 patches before subdivision
751 patches after subdivision
0 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 1256, max 96
transfer lists:   0.0 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0010 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   9/1024          432/49152    ( 0.9%) 
brushes                 14/8192          168/98304    ( 0.2%) 
brushsides              84/65536         672/524288   ( 0.1%) 
planes                  70/65536        1400/1310720  ( 0.1%) 
vertexes               138/65536        1656/786432   ( 0.2%) 
nodes                   75/65536        2400/2097152  ( 0.1%) 
texinfos                10/12288         720/884736   ( 0.1%) 
texdata                  3/2048           96/65536    ( 0.1%) 
dispinfos               23/0            4048/0        ( 0.0%) 
disp_verts            1863/0           37260/0        ( 0.0%) 
disp_tris             2944/0            5888/0        ( 0.0%) 
disp_lmsamples       37272/0           37272/0        ( 0.0%) 
faces                   87/65536        4872/3670016  ( 0.1%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               77/65536        4312/3670016  ( 0.1%) 
leaves                  85/65536        2720/2097152  ( 0.1%) 
leaffaces               64/65536         128/131072   ( 0.1%) 
leafbrushes             24/65536          48/131072   ( 0.0%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges              656/512000       2624/2048000  ( 0.1%) 
edges                  357/256000       1428/1024000  ( 0.1%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]       37364/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]          44/16777216 ( 0.0%) 
entdata               [variable]        2723/393216   ( 0.7%) 
LDR ambient table       85/65536         340/262144   ( 0.1%) 
HDR ambient table       85/65536         340/262144   ( 0.1%) 
LDR leaf ambient        52/65536        1456/1835008  ( 0.1%) 
HDR leaf ambient        85/65536        2380/1835008  ( 0.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       86726/0        ( 0.0%) 
physics               [variable]        6744/4194304  ( 0.2%) 
physics terrain       [variable]        6765/1048576  ( 0.6%) 

Level flags = 0

Total triangle count: 174
Writing c:\program files\steam\steamapps\schollister\sourcesdk_content\cstrike\mapsrc\snow.bsp
3 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\schollister\sourcesdk_content\cstrike\mapsrc\snow.bsp" "C:\Program Files\Steam\steamapps\schollister\counter-strike source\maps\snow.bsp"

The command failed. Windows reported the error:
  "The system cannot find the path specified."

Any idea on whats wrong?