Alright guys, I just saw this horrid… horrid gamemode “Five Nights At Freddy’s” It’s just Sand Box renamed and put to a map. It literally has every line directly from gmod wiki, heres some code (don’t stare to long). I tried to comment and tell him my opinoins, he kept deleting thm, I tried to add him, insta blocked. Like what a meanie head.
Creator: http://steamcommunity.com/id/Fuse_Midori
"Gamemode": http://steamcommunity.com/sharedfiles/filedetails/?id=319883025
Don’t be a Desmond (He has now changed his profile link, and removed the bad gamemode
[lua]
-
Set the ServerName every 30 seconds in case it changes…
– This is for backwards compatibility only - client can now use GetHostName()
local function HostnameThink()SetGlobalString( “ServerName”, GetHostName() )
end
timer.Create( “HostnameThink”, 30, 0, HostnameThink )
[/lua]
Wtf… I mean. WTF?!?
List bad gamemodes below
(by the way this is not to advertise servers, just to express complaints about specific gamemodes)
More code found:
[lua]
function GM:CheckPassword( steamid, networkid, server_password, password, name )
-- The server has sv_password set
if ( server_password != "" ) then
-- The joining clients password doesn't match sv_password
if ( server_password != password ) then
return false, "#GameUI_ServerRejectBadPassword"
end
end
--
-- Returning true means they're allowed to join the server
--
return true
end
[/lua]
I just recoded his whole gamemode, my results?
[lua]
DeriveGamemode(“sandbox”)
[/lua]
Yes, I know… I’m Elite Pr0
This guy… Please allow me to post a meme photo mods
--------------------Meanie Head’s Words-----------------------------------------------
Desmond… [author] 4 minutes ago
Anyways dude.
At first it was quite funny to remove your posts
But now i’ve got quite bored out of it
Feel free to spam up my workshop addon, i guess?
I don’t hide it that i copy pasted ‘base’ gamemode and modified it without pulling out unused stuff aswell. So scold me more senpai lolz
--------------------My words-----------------------------------------------
[lua]-- Set the ServerName every 30 seconds in case it changes…
– This is for backwards compatibility only - client can now use GetHostName()
local function HostnameThink()
SetGlobalString( “ServerName”, GetHostName() )
end
timer.Create( “HostnameThink”, 30, 0, HostnameThink )
[/lua]
Sorry, this is used?