compling error

when i comply my map it looks weird

http://images.akamai.steamusercontent.com/ugc/261594687643738733/7866B58DE5248929624FA284120AB8BB385D0A42/

[video]http://steamcommunity.com/profiles/76561198112221042/screenshots/[/video]
what i should do

Maybe you have leak? Or use Mapping Question Megathread? Or even Valve Developer Wiki?

i dont have leaks i covered hole map in cube

Maybe cube have leaks lol?

i made block and made it hollow how can i get leak from that

https://developer.valvesoftware.com/wiki/Leak Entities outside the level.

how i find them

http://i2.kym-cdn.com/entries/icons/original/000/004/006/y-u-no-guy.jpg

Look at the wiki.

Actually look at your compile log. Always look at the compile log.

** Executing…
** Command: “E:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe”
** Parameters: -game “E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod” “E:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\smurfrp_map.vmf”

Valve Software - vbsp.exe (Mar 14 2016)
8 threads
materialPath: E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
Loading E:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\smurfrp_map.vmf
ConVarRef mat_reduceparticles doesn’t point to an existing ConVar
Could not locate ‘GameData’ key in e:\steamlibrary\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/smurfrp_map/nature/blendrockgrass004a_wvt_patch
fixing up env_cubemap materials on brush sides…
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (0)
**** leaked ****

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (15872.0 -10240.0 2318.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (16321.5 -9216.0 2318.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (15809.5 -9216.0 2318.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (16384.0 -9728.0 2318.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (14848.0 -10240.0 2318.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (14336.0 -9728.0 2318.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (14848.0 -9216.0 2318.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

Processing areas…done (0)
Building Faces…done (0)
Error! Entity sky_camera in solid volume! at -2430.9 4737.0 -171.0

** Executing…
** Command: “E:\SteamLibrary\steamapps\common\GarrysMod\bin\vvis.exe”
** Parameters: -game “E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod” “E:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\smurfrp_map”

Valve Software - vvis.exe (Dec 9 2014)
8 threads
reading e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\smurfrp_map.bsp
reading e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\smurfrp_map.prt
LoadPortals: couldn’t read e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\smurfrp_map.prt

** Executing…
** Command: “E:\SteamLibrary\steamapps\common\GarrysMod\bin\vrad.exe”
** Parameters: -game “E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod” “E:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\smurfrp_map”

Valve Software - vrad.exe SSE (Dec 9 2014)

  Valve Radiosity Simulator     

8 threads
[Reading texlights from ‘lights.rad’]
[45 texlights parsed from ‘lights.rad’]

Loading e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\smurfrp_map.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure… Done (0.31 seconds)
5313 faces
1 degenerate faces
3311964 square feet [476922912.00 square inches]
1 Displacements
63586 Square Feet [9156523.00 Square Inches]
sun extent from map=0.000000
94 direct lights
BuildFacelights: 0…1…2…3…4…5…6…7…8…9…10 (13)
Build Patch/Sample Hash Table(s)…Done<0.0531 sec>
FinalLightFace: 0…1…2…3…4…5…6…7…8…9…10 (3)
FinalLightFace Done
0 of 38 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0…1…2…3…4…5…6…7…8…9…10 (6)
Writing leaf ambient…done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness


models 40/1024 1920/49152 ( 3.9%)
brushes 515/8192 6180/98304 ( 6.3%)
brushsides 3369/65536 26952/524288 ( 5.1%)
planes 2558/65536 51160/1310720 ( 3.9%)
vertexes 7613/65536 91356/786432 (11.6%)
nodes 3114/65536 99648/2097152 ( 4.8%)
texinfos 593/12288 42696/884736 ( 4.8%)
texdata 61/2048 1952/65536 ( 3.0%)
dispinfos 1/0 176/0 ( 0.0%)
disp_verts 289/0 5780/0 ( 0.0%)
disp_tris 512/0 1024/0 ( 0.0%)
disp_lmsamples 7943/0 7943/0 ( 0.0%)
faces 5313/65536 297528/3670016 ( 8.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1987/65536 111272/3670016 ( 3.0%)
leaves 3155/65536 100960/2097152 ( 4.8%)
leaffaces 6090/65536 12180/131072 ( 9.3%)
leafbrushes 1588/65536 3176/131072 ( 2.4%)
areas 4/256 32/2048 ( 1.6%)
surfedges 32698/512000 130792/2048000 ( 6.4%)
edges 18404/256000 73616/1024000 ( 7.2%)
LDR worldlights 94/8192 8272/720896 ( 1.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 430/32768 4300/327680 ( 1.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 7059/65536 14118/131072 (10.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 6494644/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 31605/393216 ( 8.0%)
LDR ambient table 3155/65536 12620/262144 ( 4.8%)
HDR ambient table 3155/65536 12620/262144 ( 4.8%)
LDR leaf ambient 14673/65536 410844/1835008 (22.4%)
HDR leaf ambient 3155/65536 88340/1835008 ( 4.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/6014 ( 0.0%)
pakfile [variable] 214218/0 ( 0.0%)
physics [variable] 261841/4194304 ( 6.2%)
physics terrain [variable] 0/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 14117
Writing e:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\smurfrp_map.bsp
22 seconds elapsed

** Executing…
** Command: Copy File
** Parameters: “E:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\smurfrp_map.bsp” “E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\smurfrp_map.bsp”

** Executing…
** Command: “E:\SteamLibrary\steamapps\common\GarrysMod\hl2.exe”
** Parameters: -game “E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod” -toconsole -dev -console +sv_lan 1 +map “smurfrp_map” -steam

Error! Entity sky_camera in solid volume! at -2430.9 4737.0 -171.0
theres ur error

how i find it

view tab go to co ordinates put in the numbers -2430.9 4737.0 -171.0 and ur view and 2d grid will snap to it :slight_smile:

what how to wiew tab

its the top row on hammer that says File Edit View etc etc

more spesific i am new on hammer

https://developer.valvesoftware.com/wiki/Category:Hammer check out the menu link :slight_smile:

You must be new to GIUs all together. Congrats

Press Alt-v it’ll open the menu. If you don’t notice the menu opening up, please consult your optometrist.

i found it what i do now

once you ave put the co ordinates in, and the views have gone to the sky_camera click on it and move it until in clear of the brush it is inside of