Ive got a model that ive made the collision mesh for: http://prntscr.com/9xhd5d
And this is how the collision model keeps showing up: http://prntscr.com/9xgmd0
Can someone please tell me why this is happening? Im creating the mesh using Cinema 4D, exporting as OBJ into milkshape, exporting from there as SMD and into StudioMDL. Ive spent hours trying to find the solution and yet i still cannot find anything
This is my QC:
$modelname "models/speeder.mdl"
$cdmaterials "models/speeder"
$scale 1.0
$surfaceprop "Metal"
$body "Body" "speeder.smd"
$sequence "idle" "speeder.smd" fps 30
$collisionmodel "speeder_collision.smd"
{
$mass 1200
$concave
$maxconvexpieces 100
}
The entire mesh was made using primitive shapes as told in the https://developer.valvesoftware.com/wiki/Collision_mesh under Cinema 4D and still this bastard of a compiler does my mesh shittly. I have used the worm wall for 3DS Max and that just creates the CM like it does in the model viewer screenshot.