This post isn’t intended to be ranting or complaining with no goal - it is my hope that SOMEONE on the development team who cares about the game experience from the point of view of people who aren’t “hardcore gamers” or game developers. Not everyone has tens of hours a week to play video games - they may have jobs or careers, spouses, children, hobbies, a social life - so they may only get 30 to 60 minutes per login session.
My question as you read this, is: what does Rust offer to THOSE types of players - who may only log 45 minutes a session, or 3-4 hours in a good week???
Here’s my experience as an adult who has been gaming online since the late 90’s on dial up.
I get maybe 1 hour per session now, on average - approximately every other day. If I’m lucky, I can squeeze in 2 hours on a weekend. If I’m playing on a vanilla server, a 60 minute session usually goes like this:
I have been discovering this is the game experience for A LOT of new players. There’s very little payoff and very little endgame unless you’re a chronic player. Casuals don’t get much love. Having to start over again and again and again starts to get old after a while. The fun wears off.
I would love to see more attention paid to base defenses…the kids who play 25-50 hours a week have no problem overcoming any defensive measures you can introduce to increase survivability for the casual players anyway. But at least it would give the illusion that you care about us, too.
Yes, I know about modded servers…but I want to leave those OUT of the discussion right now, for a couple of reasons. (1), the same scale of being out-clocked in terms of game hours applies. I’ve seen people running around with 200+ C4 and rockets. You can’t compete with that, especially when you’re offline. But, they can at least give us some more ways to keep our bases secure for more than 10 hours offline. And (2), many new players don’t know the difference, or they may see the term “modded” and think it’s a cheat-activated server as that term applies to many other online game servers. Looking for a game with “standard rules,” they may decide to gravitate to the “OFFICIAL SERVERS” because it sounds like a trustworthy place to play, not realizing the official servers are in fact the worst servers to play on in terms of server down time, DDoS attacks, and cheaters.
I’ve personally moved to other titles after spending 5 weeks or so on Rust. I got quite good on the modded server I was a regular on, but despite the fact the kits allowed me to build quickly and remain somewhat safe (as long as I had 5-6 hours per game session to build bases large enough to ward off the 50+ C4/rocket attacks which were regular and frequent) - I still can’t “save my game progress” against the people who have 8-14 hours a day to play Rust.
I don’t know what the solution is, but there HAS to be a better way to make the game rewarding (especially in the LONG TERM) for casual players. I’m starting to get the feeling after 5 weeks that the developers have been short-sighted here, and haven’t given much thought to this - despite the fact there are undoubtedly thousands of players in this position who have paid their $15-$20 to enjoy the title just like everyone else. They shouldn’t be punished, though, or given less of a game experience, simply because they can’t play video games all day long the same way an alcoholic drinks booze.
Thoughts? Solutions? I don’t want to leave this game, but I feel like it doesn’t offer much reward unless you put in a LOT of hours, and you’re willing to start over on a regular basis.