concommand running 2 functions?

Is it possible? if so how would I go about doing it?

[lua]
get = ply:GetMoveType()
set = ply:SetMoveType
Duel = 0

function DuelSpawn ( ply )
if Duel == 0 then
ply:GodEnable() else
ply:GodDisable()
end
end

function DuelNoclip ( ply )
if Duel == 0 then return true else
if (get == MOVETYPE_NOCLIP) then
set (MOVETYPE_WALK)
end
end
end

concommand.Add ("Duel", ??? )
hook.Add( "PlayerSpawn", "DuelSpawn", DuelSpawn )
hook.Add( "PlayerNoClip", "DuelNoclip", DuelNoclip )

[/lua]

EDIT: Solved, thanks.

[lua]concommand.Add(“Duel”,function(pl) DuelSpawn(pl); DuelNoclip(pl); end)[/lua]

Thanks, I actually did it by making another function, which toggled my variable, but I’ll be sure to remember that code.