I have problems to configure decay on my server…
As far as i know, a timer begin when you update your structure…
At the end of the timer, the structure start to decay, from to top
That means that HP of ceiling and wall will go down until 0, then it disapear… then it’s for next floor
The timer is about 1 day for wood, 4 day for metal, 12hours for shelters
Player side : What can be done to reset the timer, instead of upgrading the structure ?
Is repairing resets the timer ? Or it will just be full of life, then start to decay the next hour ?
**Server side : ** I’m running a small populated oxide server on Clanforge.multiplay… Antidecay is not available for 1.9, the author ask to remove it from oxide…
So i’ve just had the two config field from the “base” rust (not using oxide for that)
decaytickrate => default is 300, reducing the value will increase the “timer” (but it seems that when the timer is reached, structure will depop as fast as other)
I’ve set it to 30, i guess it will take 10 time longer for the timer to reach 0, so basically 5 days for shelter, 10 days for wood, 40 for metal
deploy_maxhealth_sec => default is 43 200 …
What that means ? I want to change this value so the structure will take loooong time to be damanged when the timer has reached 0
But i don’t know what to set… If i want to make it 3 times longer, do i have to multiply or divide by 3 ?
43200 secondes = 12hours… FYI
Thanks for the help
If you have any other information on decay mechanism, i’m interested !