If anyone could help with my troubles, then please take the time to hear me out. Recently I’ve been trying to make models for gmod using Wall Worm’s model tools.
Every time I compile though, I only get .vmt files that are corrupted, and uncompiled .qc files. You can see the problems here, so I’ll post what I have and I’d like to know If I’m doing something wrong.
I have it set to use cannonfodder’s studio compiler, because it asked for Wunderboy’s v7 compiler, which is not even available on his page. I don’t know if I actually have to go and set up everything in studio compiler as well, that may be why I’m getting uncompiled errors, but if anyone has a link to wunderboy’s v7 that would help.
I have model directory set to "C:\Program Files (x86)\Steam\steamapps*my steam name*\sourcesdk_content\cstrike\modelsrc
material directory is "C:\Program Files (x86)\Steam\steamapps*my steam name*\sourcesdk_content\cstrike\materialsrc
All of the textures are .jpeg, and I have everything set too .jpeg in the .mtl file for my model.
If I missed anything I can post more, but if anyone can help that would be nice.