Console command send info to server

How would I get a client to press a number key (slot 1) and then the server side is told to do something, And I also need the server to know who pressed it. Any way of doing it?

Hello? I really need this done.

I think you mean you want something to happen server side when a player presses a button that’s an item client side?

If so then you can do this:

This when you press the button or w.e client side
[lua]
RunConsoleCommand(“runsomtinserverside”)
[/lua]

This needs to be server side
[lua]
function SomethingServerSide(ply, command, args)
–The ply arg represents the player who called the command
–The command arg is the command string
–The args parram is actualy a table that holds all the arguments
–Ex. local numberOfBullets = args[1]
end
concommand.Add(“runsomtinserverside”, SomethingServerSide)
[/lua]

Best of luck

Reference:

Thanks!