constraint.NoCollide Crashes my game since the 13.12.05 Update, I use this code for my SNPCs to make the Spider queen and regular spider not to collide each other.
More Info: It crashes when the SNPC or Entity is removed or killed.
[lua]function ENT:CollisonBetweenSomethingCode() – You can add as many as you want!
for k, v in pairs ( ents.GetAll() ) do
if v:GetClass() == “npc_vj_dmvj_spider_queen” then
constraint.NoCollide( self, v, 0, 0 )