When my server boots, it loads some entities on the map. But i can move these entities by pushing them with props, so it could be nice if i can weld these props to the map.
How can i use constraint.Weld() with an Entity and the map?
i tried something like here : http://wiki.garrysmod.com/page/constraint/Weld
constraint.Weld( Entity ent1, Entity ent2, number bone1, number bone2, number forcelimit, boolean nocollide, boolean deleteent1onbreak )
but in fact, what i’m trying is more specific.