constraint.Weld with entity and map

Hello,

When my server boots, it loads some entities on the map. But i can move these entities by pushing them with props, so it could be nice if i can weld these props to the map.

How can i use constraint.Weld() with an Entity and the map?

i tried something like here : http://wiki.garrysmod.com/page/constraint/Weld

constraint.Weld( Entity ent1, Entity ent2, number bone1, number bone2, number forcelimit, boolean nocollide, boolean deleteent1onbreak )

but in fact, what i’m trying is more specific.

thx

-Bump -

Really need help

What happened when you tried this? And why do you need something more specific?
Wouldn’t it be easier to just freeze those entities? http://wiki.garrysmod.com/page/PhysObj/EnableMotion

oh thx,I looked for something like this, but i didnt find it.

thx again