Having spent hours appropriating a certain circular stone formation near the bottom of the current map, only to have those hours washed away with one person wielding a shotgun, having been able to simply drop a set of stairs just outside the building, would it be possible to take into consideration a construction time for placing buildings?
Before I’m attacked with “just get better” or “that’s the game” I’m doing just fine, and that isn’t the game. The game is supposedly delving into what realism would occur in these settings, and while placing objects quickly and easily is convenient, placing them down immediately is neither realistic nor fair to anyone. I’m not talking about extreme build times, but something along the lines of 1-2 minutes, enough time that would allow the other person to become aware of what was happening, and give them a fair shake at dealing with the problem.
Much of the “realism” in this game flies out the window when you’re tossing in C4, grenades, M4’s and MP5’s before even adding a simple in-game map, or a compass. It seems as though there’s little thought put into the actual survival of a single person, or the creation and insurance of a group’s survival. Players are consistently rewarded by being absolutely ruthless towards one another, and while yes, that is a facet of the game, and is to be expected, it should not be promoted above other playstyles, nor should those who choose to play the game in a more peaceful/defensive way be persecuted.
Last night, during the downtime, there was a question tossed about in the dev test server: Should killstreaks be added?
Why? What actual purpose would that serve this particular game? None, outside of rewarding the deathmatchers who march around in large numbers picking off literally anyone, regardless of whether or not they’ve had enough time to actually build something for themselves. At the rate this game appears to be going, without the proper additions to regulate the imbalance of death, creation and defense, it won’t be living up to the idea that was clearly set in place during its inception.
But hey, maybe I’m wrong. Maybe this is just a deathmatch game with some building mechanics. If that’s the case, go for it.
tl;dr: 1-2 minute construction times on build objects that aren’t the starter shack, better balance between murder and survival, less rewards for the former.