Continuously spinning objects.

I don’t know how to make something that begins spinning for the beggining of the round and continues throughout the entire playtime… Like the Gm_atomic windmill…

Any help/tutorials?

I know how to make a func_doorrotating, but that doesn’t continue, and is only really good for something like a valve wheel…


or 2 func_motor’s conected through the center of the brush or prop.

Is there a flag on func_rotating that lets it start at the beggining of the game?

I’m on a steamless computer so I can’t check…

func_rotating works best
yeah, start on

Usefuls for both of you. Thank you, I think This can just end now… bye bye dead thread.