Hopefully we can be adult with this?
My personal feelings on the whole Micro Transaction bit is this. If your game is free, fine. If someone already pays for your game, then it comes across as double dipping. Again, this is my personal feelings. I understand and respect others feel differently. I just feels dirty to me. I lost interest after TF2 went that direction even though it was free and more people were playing, Nether has and it really hasn’t helped them, CounterStrike:GO any interest I had was lost after seeing this new method Valve has embraced (afraid what L4d3 will be like). I have seen the incredible creations people have made for Dota2, but then find they actually have no interest in the game itself, versus just wanting to make money from asset sales.
The best system I have seen is the one Epic is doing for Unreal Tournament 4. That the game will be completely free and not gimped. People though can sell mods/levels/characters in Epics store or choose to give away their creations for free. I.E. unlike other free games, it wont be pay to win, as individual servers will still have the choice of what to allow/not.
I mean I can see the other side as it would help servers keep funded as people could buy one offs that only work on their server. If the person gets the blueprint for a paid object, if they are killed after creating it, anyone can take the creation but that original person will always have that blueprint. I have seen enough to trust that Facepunch won’t allow things that would unbalance the game or be out of place in the world.
What are your thoughts both good and bad on such systems? (Yes, I realize this has been discussed before, but every thread I saw was always whining and/or trolling).