Is there a way to do this?
I need information from a custom server table to be copied to the client between Connect and Initialization states.
Given that the player entity isn’t initialized when I need the data, I can’t find a way to network this.
Or, is there a way to specifically control when functions are called, so I can control the load order?
The value in question is written by a map entity in pre-init and is used to control vgui elements.