Could someone tell me what Rustafied meant by "Andre is working on getting rid of the server collider limit once and for all!"

Is the collider limit being worked on by the Unity team finally or has the Rust team been able to work around it? Would be interested to know.

Thanks guys.

collider batching

Either making it so buildings use one big collider or making most objects a single collider each or both, or even just making everything you can’t pass through use one massive collider.