Could you get banned from left over GTA5 hacks?

Okay so while back my main account got game banned (never used or downloaded any rust Cheats) ,I went here and made a form and nothing happened. I made a new account and after like 100 hours I got another game ban. I went around my computer and found a folder belonging to a GTA5 hack. I deleted it and never got game banned again. Am not asking to get unbanned (I don’t really care anymore) but am just wondering if that left over folder caused my game ban ,like I said I never used any type of rust hack , I did use a GTA5 cheat.
Not looking to be called a “CHEATER” just looking for a yes or no answer!

                                                                                  Thank you

Absolutely not.
Two very different games made in two very different engines.
That isn’t how programming works.



void draw_ESP_box(Ped ped, int red, int green, int blue, int alpha) {
	Vector3 pedPosition = ENTITY::GET_ENTITY_COORDS(ped, FALSE);

	int screenResX, screenResY;
	float screenX, screenY;

	GRAPHICS::_GET_SCREEN_ACTIVE_RESOLUTION(&screenResX, &screenResY); // use this to correct for screen ratio

	if (GRAPHICS::_WORLD3D_TO_SCREEN2D(pedPosition.x, pedPosition.y, pedPosition.z, &screenX, &screenY) == TRUE) {
		GRAPHICS::DRAW_RECT(screenX, screenY, 5.0f / (float)screenResX, 5.0f / (float)screenResY, red, green, blue, alpha);
	}

	UI::SET_TEXT_OUTLINE();
	GRAPHICS::DRAW_LINE(pedPosition.x + 0.5, pedPosition.y + 0.5, pedPosition.z + 0.75, pedPosition.x + 0.5, pedPosition.y - 0.5, pedPosition.z + 0.75, red, green, blue, alpha);
	GRAPHICS::DRAW_LINE(pedPosition.x + 0.5, pedPosition.y - 0.5, pedPosition.z + 0.75, pedPosition.x - 0.5, pedPosition.y - 0.5, pedPosition.z + 0.75, red, green, blue, alpha);
	GRAPHICS::DRAW_LINE(pedPosition.x - 0.5, pedPosition.y - 0.5, pedPosition.z + 0.75, pedPosition.x - 0.5, pedPosition.y + 0.5, pedPosition.z + 0.75, red, green, blue, alpha);
	GRAPHICS::DRAW_LINE(pedPosition.x - 0.5, pedPosition.y + 0.5, pedPosition.z + 0.75, pedPosition.x + 0.5, pedPosition.y + 0.5, pedPosition.z + 0.75, red, green, blue, alpha);
	GRAPHICS::DRAW_LINE(pedPosition.x + 0.5, pedPosition.y + 0.5, pedPosition.z - 0.75, pedPosition.x + 0.5, pedPosition.y - 0.5, pedPosition.z - 0.75, red, green, blue, alpha);
	GRAPHICS::DRAW_LINE(pedPosition.x + 0.5, pedPosition.y - 0.5, pedPosition.z - 0.75, pedPosition.x - 0.5, pedPosition.y - 0.5, pedPosition.z - 0.75, red, green, blue, alpha);
	GRAPHICS::DRAW_LINE(pedPosition.x - 0.5, pedPosition.y - 0.5, pedPosition.z - 0.75, pedPosition.x - 0.5, pedPosition.y + 0.5, pedPosition.z - 0.75, red, green, blue, alpha);
	GRAPHICS::DRAW_LINE(pedPosition.x - 0.5, pedPosition.y + 0.5, pedPosition.z - 0.75, pedPosition.x + 0.5, pedPosition.y + 0.5, pedPosition.z - 0.75, red, green, blue, alpha);
	GRAPHICS::DRAW_LINE(pedPosition.x + 0.5, pedPosition.y + 0.5, pedPosition.z - 0.75, pedPosition.x + 0.5, pedPosition.y + 0.5, pedPosition.z + 0.75, red, green, blue, alpha);
	GRAPHICS::DRAW_LINE(pedPosition.x + 0.5, pedPosition.y - 0.5, pedPosition.z - 0.75, pedPosition.x + 0.5, pedPosition.y - 0.5, pedPosition.z + 0.75, red, green, blue, alpha);
	GRAPHICS::DRAW_LINE(pedPosition.x - 0.5, pedPosition.y - 0.5, pedPosition.z - 0.75, pedPosition.x - 0.5, pedPosition.y - 0.5, pedPosition.z + 0.75, red, green, blue, alpha);
	GRAPHICS::DRAW_LINE(pedPosition.x - 0.5, pedPosition.y + 0.5, pedPosition.z - 0.75, pedPosition.x - 0.5, pedPosition.y + 0.5, pedPosition.z + 0.75, red, green, blue, alpha);
}

void doESP() {
	Ped playerPed = PLAYER::PLAYER_PED_ID();

	std::vector<Ped> peds;
	const int ARR_SIZE = 1024;
	Ped worldPeds[ARR_SIZE];

	int numPedsInWorld = worldGetAllPeds(worldPeds, ARR_SIZE);

	for (int i = 0; i < numPedsInWorld; i++) {
		if (ENTITY::DOES_ENTITY_EXIST(worldPeds*) && !ENTITY::IS_ENTITY_DEAD(worldPeds*) && worldPeds* != playerPed)
		peds.push_back(worldPeds*);
	}

	for (std::vector<Ped>::iterator pedIterator = peds.begin(); pedIterator != peds.end(); ++pedIterator)
	{
		//Remove this if you want to see everyone or people behind walls.
		if (ENTITY::HAS_ENTITY_CLEAR_LOS_TO_ENTITY(playerPed, *pedIterator, 17)) { // 17 is a recommended value
			draw_ESP_box(*pedIterator, 168, 77, 77, 175);
		}
		else {
			draw_ESP_box(*pedIterator, 0, 19, 174, 175);
		}
	}
}


Here’s a snippet of an (singleplayer) ESP hack for GTAV.
That works by calling natives thanks to ScriptHook. There’s no such thing for Rust.

That being said, you don’t have to use ScriptHook to make a hack for GTAV either, but you definitely would not be banned in Rust for cheats in GTAV.

I think he’s looking for an excuse for when he get’s banned in Rust… Admin, could you close this garbage thread? It’s pathetically annoying and I seriously can’t believe your open and proud of such a thing.