Couldn't include cl_init.lua (File Not Found) (<Nowhere>)

cl_init.lua



include( "shared.lua" )


init.lua


AddCSLuaFile( "cl_init.lua" ) //dl that
AddCSLuaFile( "shared.lua" ) //dl that too

include( "shared.lua" ) //load that

SpawnLocation
Zombie = {}

function GM:PlayerInitialSpawn( ply )
	if ply:IsAdmin() or ply:IsSuperAdmin() then
		ply:SetTeam(1)
	else
		ply:SetTeam(2)
	end
end

 function GM:PlayerSpawn( ply )
    self.BaseClass:PlayerSpawn( ply )   
 
    ply:SetGravity  ( 1 )
    ply:SetMaxHealth( 500, true )  
 
    ply:SetWalkSpeed( 325 )  
    ply:SetRunSpeed ( 350 ) 
 
end

function GM:PlayerLoadout( ply )
	if ply:Team() == 1 then
		ply:Give( "weapon_crowbar" )
		ply:Give( "weapon_pistol" )
		ply:Give( "weapon_smg1" )
		ply:Give( "weapon_frag" )
		ply:Give( "weapon_physcannon" )
		ply:Give( "weapon_crossbow" )
		ply:Give( "weapon_shotgun" )
		ply:Give( "weapon_357" )
		ply:Give( "weapon_rpg" )
		ply:Give( "weapon_ar2" )
	    ply:Give( "weapon_physgun" )
	end
end

function NPCDied(Victim, Killer, Weapon)
	if Victim:GetClass() == "npc_zombie" then
		for i = 1, #Zombie, 1 do
			if Zombie*:Health() <= 0 then
				Zombie* = ents.Create("npc_zombie")
				Zombie*:SetPos(SpawnLocation*:GetPos())
				Zombie*:Spawn()
			end
		end
	end
end

hook.Add("OnNPCKilled", "Test", NPCDied)

shared.lua


GM.Name = "No_Grav"
GM.Author = "Program"
GM.Email = "SLT-ST_RedXVIII@hotmail.com"
GM.Website = "http://216.227.108.37/"

team.SetUp(1, "Admins", Color(0, 0, 0, 255))
team.SetUp(2, "Survivors", Color( 255, 0, 0, 255))

function GM:InitPostEntity()
	SpawnLocation = ents.FindByName("ZombieSpawn")
	
	for i = 1, #SpawnLocation, 1 do
		Zombie* = ents.Create("npc_zombie")
		Zombie*:SetPos(SpawnLocation*:GetPos())
		Zombie*:Spawn()
	end
end

Extra Error:

Couldn’t Load Init Script: “cl_init.lua”

Gives players who join, “Too many Lua Errors! Sorry!”

[editline]26th November 2012[/editline]

NVM, Just the Dedicated Server.