Count-Down?

So i’m making a gamemode and i’m trying to code it so you have 5 mins to kill your opponent, if each team still has one player left, then, it will reset everyone (respawn with the timer set back to 5 mins) how can i make the timer?

**[Timer.Start

http://wiki.garrysmod.com/favicon.ico](http://wiki.garrysmod.com/?title=Timer.Start)**

Oops i forgot to post a pic, is their anyway of skinning it, like draw library?

http://www.macupdate.com/images/screens/uploaded/32590_scr.png

No need for the sand thing tho.

[EDITLINE]7:24 PM[/EDITLINE]
Figured i’d say this, i’m not asking for you to make me some huge code, im just looking for the commands or hooks or whatever i need to make it so it had a box, 3 buttons (figure that out later, what the buttons do exactly), and the timer, would i used a vgui menu use the draw library there, then add a timer and have the coordinates of it directly on top of the vgui box’s? or would i add the timer into the vgui boxes code

**[String.ToMinutesSeconds

http://wiki.garrysmod.com/favicon.ico](http://wiki.garrysmod.com/?title=String.ToMinutesSeconds)**
use that then just make a timer that takes away 1 from a variable every second

Ok, but what about the fancy display, any ideas?

Slice it up into individual textures and then use **[Draw.TexturedQuad

http://wiki.garrysmod.com/favicon.ico](http://wiki.garrysmod.com/?title=Draw.TexturedQuad)** inside of a **[Gamemode.HUDPaint

http://wiki.garrysmod.com/favicon.ico](wiki.garrysmod.com/?title=Gamemode.HUDPaint)** hook.

Oh ok that makes sense so it will be part of a initial HUD display

Or you can do, in the HUDPaint, a if key_down or whatever it is and then if it’s true, draw.

Not sure what your trying to say Deutsch