Started this when I was home sick yesterday and this is what I’ve done so far.
To do/Finished List
-Bomb/Bomb sites (Bomb can only be picked up by a Terrorist)
-CSS style hud
-Buy time/Freeze time (Player will be spawned in their designated spot frozen and unable to shoot)
-Drop weapons (On death and default button “G”)
-Bullet ricochets and bullet penetration
-Supports normal CSS maps like de_dust2
-Round reset (Map props will be reset to their original location after each round.
-Weapon system (Only one pistol and primary weapon) (Started making)
Bullet penetration info:
-Bullets can go through multiple objects like props and walls.
-Bullets will be able to go through certain objects with ease (Wood, plastic, flesh)
-Bullets will have a hard time penetrating concrete and metal.
Hud stuff and bomb ticking away
Q: Why not go play normal counter-strike?
A: I do play normal CSS. I’m only doing this because I’m bored and need something to program.
Q: Will you be releasing this.
A: Not till I get permission from the weapon creators (Real CSS Weapons) and aVoN for a code snippet he posted containing the bullet penetration/ricochet I edited/got working. I also won’t release till I’m satisfied with it.
Q: CAN I BE A BETA TESTER FOR IT?!
A: This thread is not for you.
Q: Will I need CSS?
A: If you have to ask this, see answer to previous question.