cp_altro - CS:GO Control Point Map

Hey, I’ve been working on this map and I’ve finally gotten around to releasing it.

It’s a fairly new gamemode for CS:GO that only has one bad example map by valve out there. This map was actually built around the idea of it being a control point map and it really shows.

http://i.imgur.com/1asPVnl.jpg[/t]
[t]http://i.imgur.com/FCV7R0x.jpg[/t]
[t]http://i.imgur.com/5uhfypK.jpg[/t]
[t]http://i.imgur.com/rO4fbRC.jpg[/t]
[t]http://i.imgur.com/tS73jDA.jpg[/t]
[t]http://i.imgur.com/M9axfkr.jpg[/t]
[t]http://i.imgur.com/qqnrUcp.jpg[/t]
[t]http://i.imgur.com/maC154p.jpg[/t]
[t]http://i.imgur.com/Xg3AvlU.jpg[/t]

[t]http://i.imgur.com/5dTSQbL.png


Workshop:

I’d love to hear whatever feedback you have!

Slap some sprites on those light sources in the 6th, 7th and 9th pics.

Mark every nav not in a flag zone with nav_avoid, it has a little effect.
Align textures, by selecting one and ALT + Click the next:

http://i.imgur.com/nFZ3vc2.jpg[/T]

Cut this brush to have some proper light:
[T]http://i.imgur.com/TmDXKbB.jpg[/T][T]http://i.imgur.com/7sEJ1ac.jpg[/T]

Increase lightmap:
[T]http://i.imgur.com/06FAY5q.jpg[/T][T]http://i.imgur.com/jfVay0R.jpg[/T]

Holes:
[T]http://i.imgur.com/BYgYQiW.jpg[/T][T]http://i.imgur.com/qOWBugt.jpg[/T]

Func_detail:
[T]http://i.imgur.com/SrQzda1.jpg[/T]

Nodraw:
[T]http://i.imgur.com/CrGlFpl.jpg[/T][T]http://i.imgur.com/jMmGbC2.jpg[/T][T]http://i.imgur.com/hH8jXrQ.jpg[/T]

Floaters:
[T]http://i.imgur.com/pA2bTjs.jpg[/T][T]http://i.imgur.com/FXFBIEa.jpg[/T][T]http://i.imgur.com/1dKTiVS.jpg[/T][T]http://i.imgur.com/Opl4lNM.jpg[/T][T]http://i.imgur.com/DJ8QKvu.jpg[/T][T]http://i.imgur.com/UziH7oK.jpg[/T][T]http://i.imgur.com/NaWGoKQ.jpg[/T][T]http://i.imgur.com/en1g2mj.jpg[/T]

Clipping:
[T]http://i.imgur.com/r81Rbnn.jpg[/T][T]http://i.imgur.com/JsGIIpv.jpg[/T][T]http://i.imgur.com/qnPRS9v.jpg[/T][T]http://i.imgur.com/OzNjPri.jpg

Good detailing!

Thanks as always for your amazing attention to detail, I’ll get right onto those!

Those bits where you say to increase lightmap scale actual are just bits that look fine when the blocking props aren’t hidden - thank god for realtime shadows.