I am having a problem with my custom .cq files calling upon an exported .smd file I have.
My .cq file is as
$modelname "player\charizards\charizards.mdl"
$cdmaterials "materials\models\charizards\"
$texturegroup skinfamilies
{
{"body_white.vmt"
"eye.vmt"}
{"body_yellow.vmt"
"eye.vmt"}
{"body_blue.vmt"
"eye.vmt"}
{"body_red.vmt"
"eye.vmt"}
{"body_green.vmt"
"eye.vmt"}
{"body_black.vmt"
"eye_blue.vmt"}
}
//$origin 0 0 0 90
$scale 1 // before any SMDs
$body body "charizards.smd"
$surfaceprop flesh
$upaxis Y
$sequence idle smd "idle" fadein 0 fadeout 0 autoplay loop fps 30.00
$collisionmodel "charizards.smd"
{
$concave
$maxconvexpieces 500
}
I am using GUIStudio to compile. I have no idea what to write so my file brings on over the charizards.smd file to compile into an .mdl. Basically I’m using the charizard model from model resources and I have to make custom animations for it, and I have to use the SMD that comes with it but I’m having issues. Can anyone help me out?