After playing Rust i feel like in sandbox - crafting - deathmatch, not survival game. Acquiring items should be time requiring and complex. In frist day of gameplay you should be able to create simple tools, like stone axe and bow. After few days you should be able to create revolwer and pipeshotgun. Next after week pistol, after two weeks mp5, maybe after three weeks weapons like m4. Next level should be creating atachments. But you should need more resources to create it than metal. Maybe silicon. Metal need to be reforged in to steel etc.
I think first player need to craft many tools, and precies tools to be able to create small parts. For now, player no regret when he die. Dead should be painful, and bases should be harder to breake.
I Rust really will be game about survival with style like in STALKER it need many changes. For it is sandbox - crafting - deathmatch in Mario style
I know I know, it’s pre alfa, but opinion of community should be put devs on to the right path!